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Videos uploaded by user “Zero Master”
Ultimate Doom: Knee-Deep in the Dead (Episode 1) NM-Speed in 6:39 (7:52) - e1nm0639 Speedrun
 
08:41
Runner: Zero-Master IWAD: DOOM.wad Category: NM-Speed Map: Episode 1 (E1M1-E1M8) Source Port: Competition Doom v2.0.3.2 Time Without M8: 6:39 (06:41.63) Time With M8: 7:52 (07:54.80) ---------------------------------------------------------------- Level Map Time Hangar E1M1 - 0:13 Nuclear Plant E1M2 - 0:39 Toxin Refinery E1M3 - 0:55 Command Control E1M4 - 0:19 Phobos Lab E1M5 - 1:28 Central Processing E1M6 - 1:28 Computer Station E1M7 - 1:37 Phobos Anomaly E1M8 - 1:13 ---------------------------------------------------------------- TOTAL - 7:52 E1M8 comparison is not relevant. E1M1-E1M7 time is improved by 7 seconds. E1M8 is not counted towards the episode record. The reason M8 is not included is because dos version does not display the time for the final map. Even though that is no longer relevant as sourceports can determine the time, the convention is still kept. Description: There was so much that went wrong in this run, but I somehow had just enough health to get through.
Views: 6362 Zero Master
New trick discovered for doom!
 
01:59
Some time back I discovered it was possible to activate a switch from more than 64 units away, which everyone assumed was the max distance. It started on map 15 of doom 2 with a shortcut to the blue key as can be seen in the video. Then 4shockblast discovered it's possible to activate the exit switch on map 04 of plutonia, but that requires a distance much larger than 64 units. This is the second video. Then the snowball starting rolling, and map 07 of doom 2 was discovered to be possible to activate by looper. This is the 3rd video which is done in about 2-3 seconds using TAS. Then looper discovered another thing, pressing a switch through the wall! on map 17 of doom 2. This is the last video where it is shown by JCD. It should also be possible to complete map 32 of doom 2 without monsters by activating the switch through the wall (nomonsters removes the keen dolls so it was thought to be impossible). E4M2 secret exit should be much easier to reach and can be done pacifist without telefragging the cyberdemon. Who knows what other levels might be improved from this. Edit: New doom II UV-Speed record here: https://www.youtube.com/watch?v=UOpAhbTv5LU To answer some FAQ: Yes, this is obviously possible in dos\vanilla, and no, this is not just the normal infinite height switch trick. Levels where this has been shown to be useful for the offical doom games Ultimate Doom, Doom II and Final doom are: Ultimate Doom: E4M2 - Activating the secret exit through the wall. Doom II: Map 07 - Activating exit switch. Map 15 - Activating switch to open door to blue key. Map 32 - Activating exit switch through the wall. Map 17 - Activating switch behind yellow key door. Map 19 - Activating switch inside the first house through the wall. Plutonia: Map 04 - Activating exit switch. TNT Evilution: Map 10 - Activating exit switch through the wall. Also some custom wad levels. I'd also like to note that it is very unlikely that someone would discover this by accident. It would only really make sense for someone to do it by accident on Doom II Map 07 (Dead Simple), and there is a very specific position and angle that is needed for it to work. Getting the right angle\direction alone would be 1/2048, you would also have to be on the very edge and essentially be missing the exit linedef you are trying to press.
Views: 32975 Zero Master
Ultimate Doom: Knee-Deep in the Dead (Episode 1) UV-Speed in 4:57 (6:08) - ep1-0457 Speedrun
 
06:54
Better quality upload here: https://www.youtube.com/watch?v=z9UhZD_lvfg Runner: Zero-Master Date: 2015-10-03 IWAD: DOOM.wad Category: UV-Speed Map: Episode 1 (E1M1-E1M8) Source Port: Competition Doom v2.0.3.2 Time Without M8: 4:57 Time With M8: 6:08 ---------------------------------------------------------------- Level - Map - Time Hangar - E1M1 - 0:12 Nuclear Plant - E1M2 - 0:23 Toxin Refinery - E1M3 - 0:45 Command Control - E1M4 - 0:17 Phobos Lab - E1M5 - 1:01 Central Processing - E1M6 - 1:04 Computer Station - E1M7 - 1:15 Phobos Anomaly - E1M8 - 1:11 ---------------------------------------------------------------- TOTAL - 6:08 Description: This is a 3 second improvement over ep1-0500 by stx-Vile, a record set over 10 years ago! And also the first run under the 5 minute mark! E1M8 is not counted towards the episode record, so record time is 4:57, even though the full episode is 6:08 (9 seconds faster). The reason M8 is not included is because dos version does not display the time for the final map. Even though that is no longer relevant as sourceports can determine the time, the convention is still kept.
Views: 13707 Zero Master
Ultimate Doom: Thy Flesh Consumed (Episode 4) NM-Speed in 5:42 (6:54) - e4nm0542 Speedrun
 
07:40
Runner: Zero-Master IWAD: DOOM.wad Category: NM-Speed Map: Episode 4 (E4M1-E4M8) Source Port: Competition Doom v2.0.3.2 Time Without M8: 5:42 (05:44.66) Time With M8: 6:54 (06:57.23) ---------------------------------------------------------------- Level Map Time Hell Beneath E4M1 - 0:44 Perfect Hatred E4M2 - 0:36 Sever The Wicked E4M3 - 0:51 Unruly Evil E4M4 - 0:49 They Will Repent E4M5 - 0:40 Against Thee Wickedly E4M6 - 1:28 And Hell Followed E4M7 - 0:34 Unto The Cruel E4M8 - 1:12 ---------------------------------------------------------------- TOTAL - 6:54 E4M8 comparison is not relevant. E4M1-E4M7 time is improved by 12 seconds. E4M8 is not counted towards the episode record. The reason M8 is not included is because dos version does not display the time for the final map. Even though that is no longer relevant as sourceports can determine the time, the convention is still kept. Description: This was a very fun episode to run, I might improve this further. I do E4M6 a bit differently to the way stx-vile does it, my way is much safer, but also a few seconds slower. I use the same idea I used for 30pn4357 on map 24, I kill the cyberdemon with BFG plasma balls (some tracers hit too this time). However, I make up for the time loss with a much better route for E4M7. Unlike episode 2 and 3 this episode has very little luck involved with the route that I use, E4 on UV is also the hardest of the episodes, mostly because I use the same strategy to kill the cyber as stx-vile used in his NM run, which is to run up to the cyber and try to BFG him before he kills you. There is no way I am going through the same pain as I went through with ep4-0311 by dying over and over to the cyber.
Views: 6671 Zero Master
Doom II: Hell on Earth - Ultra-Violence Speedrun in 18:40
 
19:37
Runner: Zero-Master Date: 2018-02-16 IWAD: DOOM2.WAD Category: UV-Speed Map: Movie 1-30 Source Port: CrispyDoom v4.3 Time: 18:40 Map.... Time 01.... 00:06.... :) 02.... 00:39.... :| 03.... 00:32.... :| 04.... 00:28.... :) 05.... 00:27.... :) 06.... 00:55.... :)) 07.... 00:12.... :) 08.... 00:27.... :) 09.... 00:54.... :)) 10.... 00:33.... :) 11.... 00:34.... :) 12.... 00:48.... :(( 13.... 01:07.... :( 14.... 00:17.... :)) 15.... 00:59.... :( 16.... 00:13.... :)) 17.... 01:12.... :) 18.... 00:25.... :( 19.... 00:46.... :((( 20.... 00:35.... :)) 21.... 00:12.... :)) 22.... 00:26.... :)) 23.... 00:43.... :( 24.... 00:40.... :| 25.... 00:44.... :) 26.... 00:38.... :))) 27.... 00:21.... :) 28.... 00:42.... :) 29.... 01:33.... :) 30.... 00:32.... :) Description: A 5 second improvement over the previous record. I would have improved this sooner, but I've had an unbelivable run of bad luck lately. A new rocket jump on map 09 saves a few seconds, it's not always possible since it's just after the other rocket jump and so you might not have the health for it. The biggest mistake was on map 19, I have 2 options at the 32 unit gap which is to press strafe left for 1 tic (or frame at 35 fps), wait, and press it again for 1 tic or to press it once for 2 tics. So when I want to press it for 1 tic I sometimes accidently press it for 2 tics, which is fine as long as I haven't already pressed it for 1 tic. What happened here is that I pressed it for 1 tic, waited, then pressed it for 2 tics by accident and repeated the same mistake 3 more times. Now if the spectre catches up and bites me from the side I'd have to kill some 20 spectres which would obviously take forever. So naturally I tried to get into the center of the 32 unit gap as quickly as possible, but then I risk the chance of going past it if I'm moving too quickly. So then that happened and I wasted more time, and eventually I did get bitten by the spectre.. however, it was directly from the back which doesn't push me to the side, so I can still get through! Map 12 and 13 were bad, though this is partially because I got unlucky with the elevators, 15 and 23 weren't good either, pain elemental doesn't usually block me like that.. otherwise it was decent. I'd like to improve it a bit further, as I've had better attempts, but running this game is more exhausting than ever, so I'd rather do something else.. like nightmare difficulty again :-) FAQ: Q: How do you go through gaps in the wall like map 02,16,19,21,22? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is UV-Speed? A: UV stands for Ultraviolence, which is the hardest difficulty not counting nightmare, and also most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible. In the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. There are many other categories, for example UV-Max requires 100% secrets and 100% kills when possible (and also map 31-32 in a full run). Another difficulty sometimes used is Nightmare!, which is a lot more difficult and therefore not as common. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 57673 Zero Master
Ultimate Doom: The Shores of Hell (Episode 2) UV-Speed in 3:23 (4:03) - ep2-0323 Speedrun
 
04:33
Runner: Zero-Master Date: 2016-11-17 IWAD: DOOM.wad Category: UV-Speed Map: Episode 2 (E2M1-E2M8) Source Port: Competition Doom v2.0.3.2 Time Without M8: 3:23 Time With M8: 4:03 ---------------------------------------------------------------- Level Map Time Deimos Anomaly E2M1 - 0:39 Containment Area E2M2 - 0:16 Refinery E2M3 - 0:32 Deimos Lab E2M4 - 0:43 Command Center E2M5 - 0:31 Halls of the Damned E2M6 - 0:29 Spawning Vats E2M7 - 0:13 Tower of Babel E2M8 - 0:40 ---------------------------------------------------------------- TOTAL - 4:03 E2M8 is not counted towards the episode record, so ingame time record is 3:23, an improvement of 4 seconds. The reason M8 is not included is because dos version does not display the time for the final map. Even though that is no longer relevant as sourceports can determine the time, the convention is still kept. Description: This didn't take very long, I've been meaning to improve this episode since it was never any good. Not that this run is great, but it's at least a bit better :) I was testing some smooth weapon animation for the video here, video without it here: https://youtu.be/hJWlEZFvsGU
Views: 6348 Zero Master
Ultimate Doom: The Shores of Hell (Episode 2) UV-Speed in 3:27 (4:12) - ep2-0327 Speedrun
 
04:56
Runner: Zero-Master Date: 2015-06-15 IWAD: DOOM.wad Category: UV-Speed Map: Episode 2 (E2M1-E2M8) Source Port: Competition Doom v2.0.3.2 Time without M8 3:27 Time with M8: 4:12 ---------------------------------------------------------------- Level (Map) - Time Deimos Anomaly (E2M1) - 0:39 Containment Area (E2M2) - 0:16 Refinery ( E2M3) - 0:32 Deimos Lab (E2M4) - 0:43 Command Center (E2M5) - 0:34 Halls of the Damned (E2M6) - 0:30 Spawning Vats (E2M7) - 0:13 Tower of Babel (E2M8) - 0:45 ------------------------------------ TOTAL 4:12 E2M8 is not counted towards the episode record, so ingame time record is 3:27. The reason M8 is not included is because dos version does not display the time for the final map. Even though that is no longer relevant as sourceports can determine the time, the convention is still kept.
Views: 6399 Zero Master
Ultimate Doom: Inferno (Episode 3) - Ultra-Violence Speedrun in 3:41 (4:20)
 
04:46
Runner: Zero-Master Date: 2017-05-17 IWAD: DOOM.wad Category: UV-Speed Map: Episode 3 (E3M1-E3M8) Source Port: Crispy Doom v3.2 Time Without M8: 3:41 Time With M8: 4:20 ---------------------------------------------------------------- Level Map Time Hell Keep E3M1 - 0:31 Slough of Despair E3M2 - 0:16 Pandemonium E3M3 - 0:28 House of Pain E3M4 - 0:41 Unholy Cathedral E3M5 - 0:25 Mt. Erebus E3M6 - 0:25 Gate to Limbo E3M7 - 0:55 Dis E3M8 - 0:39 ---------------------------------------------------------------- TOTAL - 4:20 E3M8 comparison is not relevant. E3M1-E3M7 time is improved by 3 seconds. Description: I definitely will not try to improve this again ever, E3M1 is no fun. E3M8 is not counted towards the episode record, so record time is 3:41, even though the full episode is 4:20. The reason M8 is not included is because dos version does not display the time for the final map. Even though that is no longer relevant as sourceports can determine the time, the convention is still kept. In the case for episode 3, it would be very easy to improve the E3M1-E3M8 time because there is a BFG on E3M3 that will allow you to do the E3M8 in about 9 seconds, but it is very difficult to improve the E3M1-E3M7 time when including the BFG.
Views: 4809 Zero Master
Final Doom: The Plutonia Experiment - Ultra-Violence Speedrun in 19:58
 
21:19
Runner: Zero-Master Date: 2017-07-09 IWAD: plutonia.wad Category: UV-Speed Map: Movie 1-30 Source Port: Crispy Doom v4.0 Time: 19:58 Map..Time 01.... 00:15... :)) 02.... 00:56... :) 03.... 00:59... :) 04.... 00:51... :) 05.... 00:31... :) 06.... 01:05... :) 07.... 00:26... :) 08.... 00:20... :) 09.... 00:50... :)) 10.... 00:23... :) 11.... 00:58... :) 12.... 00:13... :)) 13.... 00:35... :))) 14.... 00:18... :) 15.... 00:31... :( 16.... 00:27... :) 17.... 00:08... :) 18.... 00:10... :))) 19.... 00:28... :| 20.... 00:50... :) 21.... 00:08... :) 22.... 01:00... :)) 23.... 01:35... :( 24.... 00:44... :) 25.... 00:18... :) 26.... 00:48... :) 27.... 00:55... :) 28.... 01:34... :( 29.... 01:13... :( 30.... 00:29... :) Perhaps my most hard worked and best demo yet, anything above 20 minutes was worthless to me, so here's a 5m25s improvement. This is a demo I've been working on for a very long time now. Plutonia is my favourite wad so I wanted to get the perfect time instead of doing smaller improvements as I got better. It's been 3 years since I started speedrunning doom, and it all started with plutonia in 25m23s, which was a really good run for me back then. There hasn't been too many changes in the route, maybe about 40 seconds worth. A lot of the time saved comes from playing a lot more aggressive, something I would never have gotten away with 3 years ago. A couple of small time losses at map 04, 15, 23, 28 and 29, not even that much, but there was hardly any room for error in this entire run which is why it has taken me so long. Several 1000 of attempts went into this, so I hope you enjoy :-) Note this video is recorded with plutmidi.wad, which changes the music, the wad can be found here: https://www.doomworld.com/idgames/music/plutmidi FAQ Q: How do you go through gaps in the wall like map 02,16,19,21,22? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Plutonia I use the PLUTONIA.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (PLUTONIA.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is UV-Speed? A: UV stands for Ultraviolence, which is the hardest difficulty not counting nightmare, and also most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible. In the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. There are many other categories, for example UV-Max requires 100% secrets and 100% kills when possible (and also map 31-32 in a full run). Another difficulty sometimes used is Nightmare!, which is a lot more difficult and therefore not as common. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 13941 Zero Master
Ultimate Doom: Thy Flesh Consumed (Episode 4) UV-Speed in 3:11 (4:13) - ep4-0311 Speedrun
 
05:06
Runner: Zero-Master Date: 2015-12-17 IWAD: DOOM.wad Category: UV-Speed Map: Episode 4 (E4M1-E4M8) Source Port: Competition Doom v2.0.3.2 Time Without M8: 3:11 Time With M8: 4:13 ---------------------------------------------------------------- Level (Map) - Time Hell Beneath (E4M1) - 0:29 Perfect Hatred (E4M2) - 0:23 Sever The Wicked (E4M3) - 0:09 Unruly Evil ( E4M4) - 0:40 They Will Repent ( E4M5) - 0:31 Against Thee Wickedly (E4M6) - 0:43 And Hell Followed ( E4M7) - 0:16 Unto The Cruel (E4M8) - 1:02 ------------------------------- TOTAL - 4:13 E4M8 is not counted towards the episode record, so ingame time is 3:11. The reason M8 is not included is because dos version does not display the time for the final map. Even though that is no longer relevant as sourceports can determine the time, the convention is still kept.
Views: 5268 Zero Master
Doom II: Hell on Earth - Nightmare! difficulty in 23:06 - 30nm2306 Speedrun
 
24:59
Doom 2 on Nightmare! difficulty in 21:14 at: https://youtu.be/9seMu5mSYWw Runner: Zero-Master Date: 2016-03-18 IWAD: DOOM2.wad Category: NM-Speed Map: Movie 1-30 Source Port: Competition Doom v2.0.3.2 Time: 23:06 Map... Time 01.... 00:06.... :) 02.... 00:50.... :| 03.... 00:36.... :) 04.... 00:39.... :) 05.... 00:38.... :| 06.... 01:12.... :((( 07.... 00:17.... :))) 08.... 00:26.... :) 09.... 01:08.... :| 10.... 00:43.... :) 11.... 00:37.... :) 12.... 00:52.... :))) 13.... 01:11.... :) 14.... 00:22.... :)) 15.... 00:38.... :) 31.... 00:34.... :)) 16.... 00:17.... :)) 17.... 01:51.... :)) 18.... 00:26.... :) 19.... 00:48.... :))) 20.... 00:39.... :) 21.... 00:22.... :)) 22.... 00:35.... :) 23.... 00:50.... :)) 24.... 00:45.... :| 25.... 00:58.... :))) 26.... 00:40.... :))) 27.... 00:34.... :) 28.... 00:49.... :))) 29.... 01:55.... :( 30.... 00:48.... :(( Description: The very last input I have to do is to walk forward+fire and hope I don't get hit by anything to push me off. Unfortunately I was a single frame off when I fired too early. This doesn't need to be a problem if I am standing close enough to the edge, but in this case I was a very very small distance too far backward. So a combination of 2 very small mistakes cost me 12 seconds which means I got 23:06 instead of 22:54. There is another major mistake on map 6 by the exit, usually I get this jump, but not this time. I did however compensate by going for a very aggressive map 07. So the time loss on map 6 is partly made up by getting very lucky on the next map because the mancubus I left alive has a very good chance of landing a fireball on me as I go for the rocket jump. Then I did somewhat terrible on map 29, but I managed to get the rocket jump in the end, which is difficult and overall just surviving is not that common. Even when I practice map 30 I would frequently fail to land 3 rockets in 1 cycle on the IoS, especially on nightmare, so when you have a run going all the way it's not always expected to do the 1-cycle, you just hope for the best, this time it wasn't enough. FAQ: Q: How do you go through gaps in the wall like map 02,16,19,21,22? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is NM-Speed? A: NM stands for Nightmare which is the highest difficulty for doom, Ultraviolence (UV) is most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible, in the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 81330 Zero Master
Doom II: Hell on Earth on Nightmare! difficulty in 21:54 - 30nm2154 Speedrun
 
22:58
Runner: Zero-Master Date: 2017-10-28 IWAD: DOOM2.wad Category: NM-Speed Map: Movie 1-30 Source Port: Crispy Doom v4.3 Time: 21:54 Map.... Time 01.... 00:06.... :) 02.... 00:47.... :) 03.... 00:31.... :))) 04.... 00:37.... :) 05.... 00:36.... :) 06.... 01:02.... :) 07.... 00:18.... :)) 08.... 00:25.... :)) 09.... 01:00.... :) 10.... 00:36.... :)) 11.... 00:36.... :) 12.... 00:56.... :| 13.... 01:16.... :( 14.... 00:24.... :| 15.... 00:36.... :)) 31.... 00:34.... :) 16.... 00:16.... :)) 17.... 01:18.... :| 18.... 00:29.... :| 19.... 00:49.... :)) 20.... 00:38.... :) 21.... 00:20.... :)) 22.... 00:35.... :) 23.... 00:52.... :| 24.... 00:41.... :) 25.... 00:59.... :(( 26.... 00:40.... :) 27.... 00:41.... :(( 28.... 00:49.... :)) 29.... 01:42.... :( 30.... 00:45.... :((( Description: I cannot believe how unlucky I am, for the second time the arch-vile collides with the door twice without opening it. He collided with the door at 24 and 28 seconds, and then finally at 35 seconds to open it, I only lost 11 seconds this time instead of 35 because he bounced off a lost soul 3 times. Then getting a pain elemental at the Icon of Sin didn't help either. Unlucky elevators on map 12 and 13 with a couple of times where I got blocked cost a lot of time, took too much damage on map 22 so I had to take map 23 slower. Also unfortunate position+momentum on map 25 caused me to miss the cells and hell knight survived BFG+SSG on map 29. Of course it's still possible to get a 1 cycle on the IoS even with a pain elemental, it's just really difficult when you get pushed around by random lost souls. 3rd record in a row that has about 40 seconds lost to bad luck, maybe some day I'll get a nightmare run that I can be happy with. At least it's under 22 minutes now, also a new route for map 10, enjoy! FAQ: Q: How do you go through gaps in the wall like map 02,16,19,21,22? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is NM-Speed? A: NM stands for Nightmare which is the highest difficulty for doom, Ultraviolence (UV) is most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible, in the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 7897 Zero Master
Doom II: Hell on Earth UV-Speed in 18:48 - 30uv1848 Speedrun
 
19:57
Runner: Zero-Master Date: 2017-08-18 IWAD: DOOM2.WAD Category: UV-Speed Map: Movie 1-30 Source Port: CrispyDoom v4.0 Time: 18:48 Map ...Time 01.... 00:06.... :) 02.... 00:37.... :)) 03.... 00:30.... :))) 04.... 00:31.... :( 05.... 00:27.... :) 06.... 00:58.... :| 07.... 00:11.... :))) 08.... 00:28.... :) 09.... 00:55.... :)) 10.... 00:41.... :(( 11.... 00:35.... :) 12.... 00:45.... :) 13.... 01:04.... :)) 14.... 00:18.... :)) 15.... 00:54.... :)))) 16.... 00:13.... :)) 17.... 01:14.... :)) 18.... 00:24.... :) 19.... 00:41.... :) 20.... 00:36.... :) 21.... 00:10.... :)))) 22.... 00:28.... :) 23.... 00:40.... :)) 24.... 00:39.... :)) 25.... 00:44.... :) 26.... 00:40.... :) 27.... 00:19.... :))) 28.... 00:43.... :) 29.... 01:34.... :) 30.... 00:43.... :(( Description: Never had I thought under 19 minutes would happen, but some new discoveries were made which made it possible. This shows the new map 15 trick (at 8:50) that I discovered, and so finishing map 15 the normal way is now significantly faster than going for the secret exit and doing the secret map. Then we have map 17 (at 10:10) which also uses this trick (found by Looper) and saves about 30 seconds. And yes this is possible in dos (sourceport has nothing to do with it), and no this is not the same infinite height switch press trick like the on done on map 11 which was discovered a long time ago and is completely different. FAQ: Q: How do you go through gaps in the wall like map 02,16,19,21,22? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is UV-Speed? A: UV stands for Ultraviolence, which is the hardest difficulty not counting nightmare, and also most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible. In the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. There are many other categories, for example UV-Max requires 100% secrets and 100% kills when possible (and also map 31-32 in a full run). Another difficulty sometimes used is Nightmare!, which is a lot more difficult and therefore not as common. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 22978 Zero Master
Doom II: Hell on Earth UV-Speed in 19:59 - 30uv1959 Speedrun
 
22:31
Doom 2 on Ultra-Violence difficulty in 18:40 at: https://www.youtube.com/watch?v=leVtfU5qNh0 Doom 2 on Nightmare! difficulty in 21:14 at: https://www.youtube.com/watch?v=9seMu5mSYWw Runner: Zero-Master Date: 2015-08-11 IWAD: DOOM2.WAD Category: UV-Speed Map: Movie 1-30 Source Port: Competition Doom v2.0.3.2 Time: 19:59 Map... Time 01.... 00:06.... :) 02.... 00:40.... :| 03.... 00:32.... :) 04.... 00:29.... :) 05.... 00:27.... :) 06.... 00:58.... :( 07.... 00:14.... :| 08.... 00:24.... :)) 09.... 01:01.... :) 10.... 00:39.... :( 11.... 00:35.... :| 12.... 00:47.... :) 13.... 01:08.... :) 14.... 00:21.... :( 15.... 00:32.... :) 31.... 00:31.... :) 16.... 00:14.... :)) 17.... 01:48.... :) 18.... 00:24.... :) 19.... 00:39.... :)) 20.... 00:36.... :) 21.... 00:20.... :) 22.... 00:30.... :| 23.... 00:41.... :)) 24.... 00:40.... :)) 25.... 00:44.... :) 26.... 00:43.... :( 27.... 00:19.... :))) 28.... 00:52.... :( 29.... 01:33.... :)))) 30.... 00:32.... :) Description: This took a lot of effort to complete, I even had a time of 20m00s, a single second away from my goal. Thankfully this time I was 1 second under the 20 minute mark. The run isn't perfect, there are some obvious mistakes on map 06, 14 and 22. It is simply not possible to get a run in doom where you are happy with every map, but in these cases the mistakes were rather small, around 3 seconds or so each. Just having bad luck with for example map 08 or map 27 can cost you 10+ seconds each. Of course there are smaller 1 second mistakes all over the place, you are always going to lose a lot of time to monsters blocking your way. To show you some of the trouble I've had with this run I put together some failed attempts in this video: http://youtu.be/2wPK9I_4BhU FAQ: Q: How do you go through gaps in the wall like map 02,16,19,21,22? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is UV-Speed? A: UV stands for Ultraviolence, which is the hardest difficulty not counting nightmare, and also most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible. In the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. There are many other categories, for example UV-Max requires 100% secrets and 100% kills when possible (and also map 31-32 in a full run). Another difficulty sometimes used is Nightmare!, which is a lot more difficult and therefore not as common. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 89252 Zero Master
Doom II: Hell on Earth - Nightmare! Speedrun in 21:14
 
22:27
Runner: Zero-Master Date: 2018-03-15 IWAD: DOOM2.wad Category: NM-Speed Map: Movie 1-30 Source Port: Crispy Doom v4.3 Time: 21:14 Map...Time 01.... 00:06.... :) 02.... 00:44.... :))) 03.... 00:36.... :(( 04.... 00:37.... :) 05.... 00:31.... :)) 06.... 00:58.... :) 07.... 00:19.... :) 08.... 00:27.... :) 09.... 01:00.... :| 10.... 00:37.... :) 11.... 00:35.... :)) 12.... 00:51.... :)) 13.... 01:11.... :) 14.... 00:22.... :) 15.... 00:34.... :| 31.... 00:35.... :| 16.... 00:17.... :) 17.... 01:19.... :| 18.... 00:26.... :) 19.... 00:52.... :| 20.... 00:37.... :)) 21.... 00:21.... :) 22.... 00:37.... :(( 23.... 00:50.... :)) 24.... 00:41.... :) 25.... 00:56.... :) 26.... 00:40.... :) 27.... 00:27.... :)))) 28.... 00:51.... :) 29.... 01:45.... :(( 30.... 00:32.... :))) Description: There's no sound more beautiful than that of an arch-vile opening the door on monster condo almost immediately after he wakes up. This is a 40 second improvement over the previous record! I didn't think I would make another one, but I've compiled yet another failed attempts video (with 135 segments), which can be found here: https://youtu.be/Lpt7o-1reyw I would have liked to do under 21 minutes, but you need to get a good 30nm demo for that. I have never had a good 30nm demo, I've never even had a decent one, until now. Nightmare has just been too difficulty to get through without major flaws in my almost 3 years of trying to do this category. This time I did really well, but a small mistake on map 22 cost me too much. I decided I'd take a decent time instead of taking great risks on the last levels to try and recover. So I lost a few more seconds on map 29, but at least I managed to get 32 seconds on map 30. This is the best I've ever managed to do for this category. This is probably my last demo for a long time, it's been fun (most of the time at least :) but my motivation to keep going is quite low. I will take what luck I got here and walk away from this, as trying to go under 21 minutes would probably break my sanity :) I remember I was quite happy with a 100 views on my first video, so to go beyond 3mil is incredible. Of course half of them are for the new doom, which is kind of funny since I spent less than 2 days on the UNM video while I've spent almost 4 years now on classic doom speedrunning :) Thanks for watching! FAQ: Q: How do you go through gaps in the wall like map 02,16,19,21,22? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is NM-Speed? A: NM stands for Nightmare which is the highest difficulty for doom, Ultraviolence (UV) is most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible, in the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/ More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules
Views: 12138 Zero Master
Doom All-Ghost effect glitch
 
02:19
During one of my doom 2 nightmare attempts I experienced a very rare glitch in doom, I uploaded this since I assume not too many people know about it and it's kind of funny. It's a bit of a combination of everything getting noclip\idclip and not being able to deal or take damage with projectiles\hitscan. This is the glitch named All-ghost effect, in my countless hours of playing doom I've only come across this 3 times. No cheats or modifications to doom of any kind are used, the video is made by playing back a demo I recorded, the demo was recorded in a sourceport which is compatible with the original dos version, so everything seen here can happen in the original dos version too. This is also playing on nightmare difficulty, so I can't use any cheats like IDDQD, IDFA or IDCLIP. Monsters are able to damage me with melee attacks, but not with projectiles or hitscan. When you turn into a ghost you cannot activate switches or teleporters, you can kind of see that I tried to hit the exit switch, but it didn't work :) Luckily this was only the second map, if this happens during a run then there is nothing I can do... except run around and have some fun with it. Here is a description from the doom wiki about this glitch, http://doomwiki.org/wiki/Ghost_monster : "In extremely rare cases, a memory overflow can occur which causes all things, including players and monsters, to become ghosts. In deathmatch play, this phenomenon is termed the DM no-clipping bug. One such way to cause this is when a hitscan attack, or a BFG tracer crosses over more than 128 linedefs/things at once, causing an intercept overflow. Such an overflow can be produced, somewhat awkwardly but quite reliably, for example, by shooting a hitscan weapon over a large amount of corpses and pickups all lined-up in a row. This bug can happen in all Doom engine games except Strife, where a fix was implemented to stop progression of tracers when the intercepts array is full. In versions of Doom up to 1.2, and in Heretic and Hexen, it is also possible for line-of-sight checks to trigger the glitch, as a tracer-like algorithm is used for line-of-sight checking in those games which utilizes the same intercept array. "
Views: 4144 Zero Master
Ultimate Doom: The Shores of Hell (Episode 2) NM-Speed in 3:45 (5:25) - e2nm0345 Speedrun
 
06:12
Runner: Zero-Master IWAD: DOOM.wad Category: NM-Speed Map: Episode 2 (E2M1-E2M8) Source Port: Competition Doom v2.0.3.2 Time Without M8: 3:45 (03:49.51) Time With M8: 5:25 (05:29.80) ---------------------------------------------------------------- Level Map Time Deimos Anomaly E2M1 - 0:44 Containment Area E2M2 - 0:16 Refinery E2M3 - 0:35 Deimos Lab E2M4 - 0:46 Command Center E2M5 - 0:34 Halls of the Damned E2M6 - 0:31 Spawning Vats E2M7 - 0:19 Tower of Babel E2M8 - 1:49 ---------------------------------------------------------------- TOTAL - 5:25 E2M8 comparison is not relevant. E2M1-E2M7 time is improved by 6 seconds. Description: My first ultimate doom nightmare episode run. This was somewhat frustrating, reminded me of my first attempts at episode 4 uv-speed, where I didn't prepare\practice enough but I figured "I'd eventually get the luck that I need and get an improvement", I was wrong. This took a lot more attempts than what I would have wanted, even though I feel like this is not even that difficult. E2M7 time is terrible, I knew my time was more than good enough so I played it safe, so there is quite a big timesave at the very end for anyone looking to improve it. E2M6 was quite good though, much more difficult to reach E2M6 in NM than in UV, and that map is pretty much everything in a UV run. I wasn't planning on playing that safe on E2M8, but I went through the wrong door at the start and so I slowed things down a bit, I really wanted to grab the last soulsphere, of course the cyberdemon was in that room.
Views: 3863 Zero Master
Final Doom: TNT Evilution - Ultra-Violence Speedrun in 38:58
 
39:44
Runner: Zero-Master Date: 2017-11-20 IWAD: TNT.wad Category: UV-Speed Map: Movie 1-30 Source Port: Crispy Doom v4.3 Time: 38:58 Map... Time 01.... 00:40 02.... 01:02 03.... 01:23 04.... 00:18 05.... 00:37 06.... 02:23 07.... 00:59 08.... 02:04 09.... 02:32 10.... 00:34 11.... 00:25 12.... 00:45 13.... 01:17 14.... 01:46 15.... 00:19 16.... 01:33 17.... 00:58 18.... 01:40 19.... 01:00 20.... 03:13 21.... 02:47 22.... 00:27 23.... 00:36 24.... 00:19 25.... 00:21 26.... 02:00 27.... 02:10 28.... 01:26 29.... 01:46 30.... 01:38 Description: I didn't think I would ever bother with TNT again, but I figured I'd do a quick run without putting too much effort into it and include the new trick I discoverd some months ago. The new trick is on map 10 which starts at 12:00, saves almost a minute. Lost a lot of time on map 17,18 and 21 due to some dumb mistakes, also a lot of maps could have gone faster. Video freezes a few seconds into map 06, I don't know why, but nothing interesting happened so I'll leave it. FAQ: Q: How do you go through gaps in the wall like map 17? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For TNT Evilution I use the TNT.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (TNT.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html (updated every sunday) Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is UV-Speed? A: UV stands for Ultraviolence, which is the hardest difficulty not counting nightmare, and also most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible. In the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. There are many other categories, for example UV-Max requires 100% secrets and 100% kills when possible (and also map 31-32 in a full run). Another difficulty sometimes used is Nightmare!, which is a lot more difficult and therefore not as common. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 7599 Zero Master
Ultimate Doom: Inferno (Episode 3) NM-Speed in 4:08 (4:21) - e3nm0408 Speedrun
 
05:18
Runner: Zero-Master IWAD: DOOM.wad Category: NM-Speed Map: Episode 3 (E3M1-E3M8) Source Port: Competition Doom v2.0.3.2 Time Without M8: 4:08 (04:13.03) Time With M8: 4:21 (04:26.23) ---------------------------------------------------------------- Level Map Time Hell Keep E3M1 - 0:36 Slough of Despair E3M2 - 0:17 Pandemonium E3M3 - 0:31 House of Pain E3M4 - 0:47 Unholy Cathedral E3M5 - 0:26 Mt. Erebus E3M6 - 0:29 Gate to Limbo E3M7 - 1:02 Dis E3M8 - 0:13 ---------------------------------------------------------------- TOTAL - 4:21 E3M8 comparison is not relevant. E3M1-E3M7 time is improved by 2 second. E3M8 is not counted towards the episode record. The reason M8 is not included is because dos version does not display the time for the final map. Even though that is no longer relevant as sourceports can determine the time, the convention is still kept. Description: Usually I don't do too many runs per day for something like this, however before I got this time I managed to lose 3 runs at the very end of E3M7. 2 of them were to failing the jump to the exit, the 3rd 1 was .11 seconds that tied the previous record by stx-vile at 5:10. So what happens when I am so close to getting it I just have to keep going, no matter how annoying it gets to fail over and over again. Both E3M6 and E3M7 are terrible, but getting a better start than this is difficult. Then again this really isn't that hard of a run once you know what you are doing.
Views: 4215 Zero Master
Doom II: Hell on Earth UV-Speed in 19:36 - 30uv1936 Speedrun
 
21:58
Runner: Zero-Master Date: 2016-12-08 IWAD: DOOM2.WAD Category: UV-Speed Map: Movie 1-30 Source Port: Competition Doom v2.0.3.2 Time: 19:36 Map.... Time 01.... 00:06.... :) 02.... 00:39.... :| 03.... 00:33.... :( 04.... 00:27.... :))) 05.... 00:26.... :)) 06.... 00:57.... :( 07.... 00:12.... :) 08.... 00:25.... :) 09.... 01:02.... :(( 10.... 00:34.... :| 11.... 00:35.... :( 12.... 00:43.... :)) 13.... 01:15.... :((( 14.... 00:21.... :( 15.... 00:34.... :( 31.... 00:32.... :( 16.... 00:16.... :( 17.... 01:47.... :( 18.... 00:24.... :) 19.... 00:42.... :) 20.... 00:35.... :)) 21.... 00:11.... :))) 22.... 00:27.... :)) 23.... 00:42.... :| 24.... 00:41.... :| 25.... 00:46.... :( 26.... 00:38.... :)) 27.... 00:17.... :))) 28.... 00:42.... :)) 29.... 01:35.... :( 30.... 00:32.... :) Description: 15 second improvement over the previous record by eLim which was done a couple of months ago. Recently a new trick was discovered on map 21 (Nirvana). I don't think there has been anything else notable discovered in terms of sequence breaks in the last decade for Doom 2. Map 04 and 20 matched my best ever time from practice. Map 12, 21 and 27 were also very good (usually quite luck based). Biggest timeloss on map 13, second biggest timeloss on map 09, got blocked by monsters on both maps. I don't often get blocked on those places, so a bit unfortunate. Failed the jump on map 22, costs a few seconds, instant glide was very lucky so it evens out. No other major timeloss I think, just lots of smaller stuff all over the place, that's to be expected, but maybe a bit more problems than usual with my movement in some areas. Goal is to get under 19:30, so not quite done with this yet. FAQ: Q: How do you go through gaps in the wall like map 02,16,19,21,22? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is UV-Speed? A: UV stands for Ultraviolence, which is the hardest difficulty not counting nightmare, and also most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible. In the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. There are many other categories, for example UV-Max requires 100% secrets and 100% kills when possible (and also map 31-32 in a full run). Another difficulty sometimes used is Nightmare!, which is a lot more difficult and therefore not as common. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 26689 Zero Master
Doom 2 Fail Speedrun attempts
 
10:38
These are failed attempts for this run: https://www.youtube.com/watch?v=1-7Ig-1FTiE&feature=youtu.be Yes, this is just as annoying as it looks. A sub 20 minute doom 2 run doesn't allow for many mistakes, so small things like getting stuck in the barons on map 08 usually means I have to reset. Sometimes I fall down into some pit I cannot escape from, map 08 and 24. This is only a part of all the failed attempts I've had, there have been many more. Also, sorry about the video quality, finding the correct software to put together clips wasn't something I felt like spending too much time on.
Views: 10598 Zero Master
Final Doom: TNT Evilution UV-Speed in 39:57 - 30ev3957 Speedrun
 
42:44
TNT Evilution in 38:58 here: https://www.youtube.com/watch?v=_eOuHA_g0yo Runner: Zero-Master Date: 2015-12-02 IWAD: TNT.wad Category: UV-Speed Map: Movie 1-30 Source Port: Competition Doom v2.0.3.2 Time: 39:57 Map... Time 01.... 00:43... :( 02... . 00:59... :( 03... . 01:27... :( 04... . 00:14... :) 05... . 00:37... :)) 06... . 02:46... :((( 07... . 00:58... :) 08... . 02:01... :)) 09... . 02:42... :| 10... . 01:25... :( 11... . 00:24... :) 12... . 00:43... :) 13... . 01:14... :| 14... . 01:47... :| 15... . 00:19... :) 16... . 01:31... :) 17... . 00:26... :) 18... . 01:29... :) 19... . 01:05... :| 20... . 03:11... :)) 21... . 02:35... :) 22... . 00:28... :) 23... . 00:36... :) 24... . 00:24... :) 25... . 00:25... :)) 26... . 02:19... :| 27... . 02:10... :)) 28... . 01:36... :( 29... . 01:40... :) 30... . 01:43... :( Description: Well, that was close, 3 more seconds and I would have had to do this whole thing over again. This is 4m19s faster than the previous record, so not too bad, but most of that comes from including a couple of tricks. In 30ev4416 I did a really slow glide\map 17, and this time I did a key grab trick on map 05. I also do a linedef skip on map 25, so I skip the entire map. My goal was sub 40 minutes. While there are many things that could have been done better, I am happy with this time. I don't like TNT as much as Doom 2 or The Plutonia Experiment, so I have not put as much effort into it. I figure this will be somewhat hard to beat for anyone looking to pick it up because of tricks on maps 17,18 and 25, but still very beatable because of maps like 1,2,3,6,9,10,26,28 and 30. FAQ: Q: How do you go through gaps in the wall like map 17? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For TNT Evilution I use the TNT.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (TNT.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is UV-Speed? A: UV stands for Ultraviolence, which is the hardest difficulty not counting nightmare, and also most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible. In the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. There are many other categories, for example UV-Max requires 100% secrets and 100% kills when possible (and also map 31-32 in a full run). Another difficulty sometimes used is Nightmare!, which is a lot more difficult and therefore not as common. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 21077 Zero Master
Doom II: Hell On Earth UV-Speed in 23:03 - 30uv2303 Speedrun
 
25:37
Doom 2 on Ultra-Violence difficulty in 18:40 at: https://youtu.be/leVtfU5qNh0 Doom 2 on Nightmare! difficulty in 21:14 at: https://youtu.be/9seMu5mSYWw Runner: Zero-Master Date: 2014-11-16 IWAD: DOOM2.wad Category: UV-Speed Map: Movie 1-30 Source Port: Competition Doom v2.0.2.1 Time: 23:03 MAP ...... Time 01 ...... 00:07 ...... :| 02 ...... 00:44 ...... :)) 03 ...... 00:39 ...... :( 04 ...... 00:33 ...... :)) 05 ...... 00:28...... :) 06 ...... 01:00 ...... :| 07 ...... 00:22 ...... :| 08 ...... 00:32 ...... :| 09 ...... 01:03 ...... :)) 10 ...... 00:40 ...... :( 11 ...... 00:36...... :) 12 ...... 00:52...... :) 13 ...... 01:17 ...... :| 14 ...... 00:25 ...... :)) 15 ...... 00:37...... :) 31 ...... 00:35...... :) 16 ...... 00:14 ...... :)) 17 ...... 01:53 ...... :)) 18 ...... 00:29...... :( 19 ...... 00:46...... :| 20 ...... 00:39...... :) 21 ...... 00:22...... :) 22 ...... 00:45...... :( 23 ...... 00:52 ...... :) 24 ...... 01:01 ...... :(( 25 ...... 00:51...... :) 26 ...... 00:43...... :)) 27 ...... 00:23 ...... :))) 28 ...... 00:52...... :)) 29 ...... 01:54...... :) 30 ...... 00:49...... :( Description: This improves the previous record by Looper (30uv2325) set in Dec. 2010. by 22 seconds. Previous record before that was by Radek Pecka (30uv2609) set in Dec. 2003 So this is the second improvement in the last 10 years, though I don't think we will have to wait that long before we see the 23 minute mark broken. FAQ: Q: How do you go through gaps in the wall like map 02,16,19,21,22? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is UV-Speed? A: UV stands for Ultraviolence, which is the hardest difficulty not counting nightmare, and also most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible. In the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. There are many other categories, for example UV-Max requires 100% secrets and 100% kills when possible (and also map 31-32 in a full run). Another difficulty sometimes used is Nightmare!, which is a lot more difficult and therefore not as common. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 513959 Zero Master
Hexen - Berserker Difficulty Speedrun - 26:45
 
28:25
Runner: Zero-Master Date: 2016-07-24 IWAD: Hexen.wad Difficulty: Skill 4 Source Port: Crispy Doom v3.2 Approximate Time: 26:45 I discovered a really insane trick for Hexen, the void glide! (edit: hexen time has been cut in half since my record some years ago, watch veo's run here: https://www.youtube.com/watch?v=LExJMOh3TNs , and you can also find heretic speedruns on his channel) I watched JCD and Ch0wW do coop runs for Hexen almost a week ago which convinced me to play this game for the first time in 20 years. I will admit that I never finished this game when I first played it, infact I never got past the first hub. While I wasn't stuck at any part for too long in my recent playthrough, it did strike me as something that would be difficult for a child, so I don't feel too bad about never completing this game back then. The game is obviously very similar to doom, but there are several differences, like jumping. Very few skips have been found, most notably the one in the first Hub where you use jump to activate some switches, besides that there were very minor things. I know that void glides and fence clips are possible in doom, but because of the differences in Hexen I had no idea if anything like that would work in this game. In my first playthrough I noticed the 32 unit gaps in Hub 3, so as an expert in doom glides I got them quickly. The glide and fence clip in Hub 3 were already discovered by JCD and Ch0wW and so that was one of the most recent tricks found. I talked to Ch0wW when he mentioned that there was a skip in Hub 4, but they did not manage to do it very often. So I independently discovered the fence clip, and initially I thought I just needed to keep the Wings of Wrath artifact from the previous level to grab the key. It turns out that the game removes this item when you leave the Hub, so for a moment I figured I had wasted my time as I couldn't grab it in single player. Then I got the idea to use the Dark Servant artifact and jump on top of him, luckily that worked out perfectly! Now for the most insane trick I'll ever discover, almost an entire skip of Hub 5! Looking at the map geometry of the starting area for Hub 5 I thought maybe a void glide would be possible, but again because of differences in Hexen compared to Doom I was not able to do them. There are usually 3 things you need to check for when you want a void glide to be useful. The first one is if you can actually move anywhere once you get into the void, which in this case you can. The second thing to check is if you can actually do anything useful from the void, like in e2m6 for doom you can hit the exit switch. In Hexen there is no exit switch so I would need to clip back into the map, and by accident I woke up the monster by the exit using cheats and managed to use him to get back inside! I forgot about the Disc of Repulsion and without cheats instead managed to use the Porkalator through the wall initially, but I had to be in a very specific spot for that to work, the disc however is very easy to use to wake up the monster inside. So with those being possible and the map geometry being there, I spent a few hours running against a wall trying different classes, different speeds, different angles with and without boots of speed and with and without jumping... and finally with monsters when I eventually managed to clip outside! I had no idea if it was even possible, but once I got it the first time, it was all a matter of finding the most consistent way of doing it. I use the Boots of Speed with a specific angle, jumping and monster position for it to work. Then I can simply exit the level, skipping right to the final level! While it is possible to record demos in Hexen, there are several problems with it. Besides I didn't want to invest too much time into this so I went for an RTA time and just made the video directly while playing, so you will also notice me using both saves and loads. This was my very first attempt, so needless to say it's completely terrible. However, almost 2 minutes faster than the previous record by Cubeface, so it was worth the upload :) You can tell I struggle even with my key bindings at times, I changed them around a bit since I didn't want to reach across my keyboard to change\use artifacts, but I didn't spend enough time with it. I just wanted to show of these really cool tricks for Hexen, I don't think I will be doing more attempts as it would be best to spend more time optimizing the route first. The time it would take for me to properly do that would unfortunately be too much. You might be wondering why I am looking at the minimap at around 16:00, the reason is the game will crash if I look straight forward on my way out the door! Also I have no idea why the intermission screens are messed up in crispy doom.
Views: 25037 Zero Master
Doom II: Hell on Earth - Nightmare! difficulty in 22:35 - 30nm2235 Speedrun
 
24:29
Runner: Zero-Master Date: 2017-05-06 IWAD: DOOM2.wad Category: NM-Speed Map: Movie 1-30 Source Port: Crispy Doom v3.2 Time: 22:35 Map ...Time 01.... 00:06.... :) 02.... 00:48.... :) 03.... 00:34.... :) 04.... 00:39.... :| 05.... 00:36.... :) 06.... 01:09.... :((( 07.... 00:24.... :(( 08.... 00:25.... :)) 09.... 00:59.... :)) 10.... 00:42.... :) 11.... 00:35.... :))) 12.... 00:50.... :))) 13.... 01:20.... :(( 14.... 00:21.... :)) 15.... 00:33.... :)) 31.... 00:34.... :)) 16.... 00:18.... :) 17.... 01:54.... :( 18.... 00:28.... :(( 19.... 00:54.... :(( 20.... 00:38.... :) 21.... 00:28.... :(( 22.... 00:35.... :| 23.... 00:56.... :(( 24.... 00:41.... :) 25.... 00:55.... :)) 26.... 00:38.... :))) 27.... 00:28.... :))) 28.... 00:57.... :(( 29.... 01:38.... :))) 30.... 00:32.... :)) Description: This is a 21 second improvement over my previous record. Lost several seconds on map 06, 13 and 21 because I got pushed around too much from all the damage. A couple of mistakes like failing to get the rocket jump on map 07 first try and several smaller things too. (edit: nvm, the screen was so red I didn't even notice the mancubus hitting me on map 07, so that was bad luck too.) A few new things since the last record, on map 27 I fire the BFG at the hellknight before I press the switch, and then I hope to cause infighting with the arch-vile. If I then go through the teleporter the arch-vile will remain in an idle state once it kills whatever it's infighting. So by opening the door to that area and getting down to the corner on the other side of him I can wake him up by firing and have him open the door several seconds sooner. It's a much bigger risk, but saves several seconds. I also do 2 rocket jumps on map 29, considering I exited with 24 health and I didn't make a single mistake I think it would be fair to say it's a bit crazy :) I used Crispy Doom v3.2 sourceport when I made the demo (video is still prboom+), it's almost identical to chocolate\competition doom, but it has uncapped framerate so that I can stream at 60fps. A video I made of some of the deaths I had the last time I did this category and to show why this is so difficult: https://www.youtube.com/watch?v=pAt_OTvIv00 FAQ: Q: How do you go through gaps in the wall like map 02,16,19,21,22? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is NM-Speed? A: NM stands for Nightmare which is the highest difficulty for doom, Ultraviolence (UV) is most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible, in the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 14711 Zero Master
Final Doom: The Plutonia Experiment - Nightmare! difficulty in 43:57
 
47:05
I uploaded a higher quality video here using a different music pack made for plutonia: https://youtu.be/jLomyK5TWFU Runner: Zero-Master Date: 2015-06-07 IWAD: Plutonia.wad Category: NM-Speed Map: Movie 1-30 Source Port: Competition Doom v2.0.2.1 Time: 43:57 Map.. Time 01.... 01:05 02.... 01:59 03.... 02:05 04.... 02:09 05.... 01:55 06.... 02:32 07.... 00:56 08.... 01:11 09.... 01:29 10.... 01:24 11.... 01:19 12.... 00:33 13.... 01:59 14.... 01:01 15.... 00:54 16.... 00:47 17.... 00:19 18.... 00:35 19.... 00:38 20.... 02:19 21.... 00:49 22.... 02:26 23.... 02:34 24.... 01:49 25.... 01:28 26.... 01:23 27.... 01:31 28.... 02:08 29.... 01:32 30.... 01:08 "The Plutonia Experiment is one of the two official 32-level Doom II IWADs which make up Final Doom. It was created by brothers Dario and Milo Casali under contract with id Software, and was released alongside its counterpart TNT: Evilution in June 1996." http://doomwiki.org/wiki/The_Plutonia_Experiment I can not believe the luck I got here, amazing. It's now been 19 years since Final Doom was released, no one has ever attempted to do a single segment run of it on Nightmare difficulty before without using tools due to the difficulty. Over those 19 years there have been a lot of discoveries on how to sequence break the game. Some of the tricks used in this run are glides, rocket jumps, keygrabs, arch vile jumps and a lot of linedef skips. Without many of these tricks it would be impossible to achieve this. On map 17 I do a trick called suicide exit, so this is the only (intentional) death of this of run. Even though it's possible to continue if you die during the run, the run itself is considered invalid (unless you exit the map). The damage that I take is very random, so you need a lot of luck at times. For example revenants can do 80 (60) max damage with ranged (melee) attack, Baron\Hellknight 64 (80), Cacodemon 40 (60), Mancubus can do up to 64 damage per fireball where they shoot 2 at the same time, Demon\Spectre can do up to 40 (they attack very rapidly) while a chaingunner will tear you apart if you let them get too close with up to 15 damage per pellet. Minimum damage is usually around 1/8 of max damage. In plutonia (on UV\NM difficulty) there are 704 chaingunners, 422 revenants, 123 cacodemons, 90 barons, 151 hell knights, 23 cyberdemons (most of them on map 31,32), 4 Masterminds, 315 shotgun guys, 86 zombiemen, 74 pain elementals, 140 mancubus, 94 arachnotrons, 99 arch viles and 436 imps. Obviously since I skip large sections of some maps and maps 31,32 are optional I don't actually run into all of them. Notably is that the majority of cyberdemons are on map 32. You can read more about the different doom difficulty levels here: http://doomwiki.org/wiki/Skill_level FAQ: Q: How do you go through gaps in the wall like map 08,09,19? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Plutonia I use the PLUTONIA.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (PLUTONIA.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: What is NM-Speed? A: NM stands for Nightmare which is the highest difficulty for doom, Ultraviolence (UV) is most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible, in the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 479587 Zero Master
Doom - Ultra-Nightmare - World First Full Playthrough
 
04:47:53
This is the new Doom on Ultra-Nightmare difficulty, it is identical to a single segment Nightmare difficulty run, as in you cannot die. Should be the first completed Ultra-Nightmare attempt after game released, last played is shown as 5/14/2016 8:50:48pm in the video at the end. I won't start uploading let's plays to this channel, but I'll make an exception since this game is a worthy Doom game and it is a single segment run too! I run the game on low settings with minimal FOV, so I would recommend a different video if you are curious how it looks at better settings. Edit: I did a run on ultra settings with FOV at 105 where I didn't use any upgrades here: https://www.youtube.com/watch?v=RR1G05e0bjs It's not entertaining gameplay in some parts, but it gets the job done. Almost 4 hours and 45 minutes was exhausting. That is also part of the reason why I couldn't be bothered to grab some of the secrets, but I'm sure someone else can do a 100% run, it has never been my kind of thing. Also, I managed to die just before the final boss yesterday (at 4:35:20 you can see for a couple of frames my helmet where I died, I forgot to get a closer look), however I hadn't practiced the final boss at all so I am not too disappointed by that, and I didn't even record that one. Had some moments where I should have died late in this run too, but sometimes you get lucky! I don't really want to comment too much about this run, like why I do things the way I do. I am sure there are better movement techniques and choice of weapon modes and overall just how to play the game. I just want to note that my first playthrough was a bit more intense, runes that give you infinite ammo if you have 100 (75) armor won't be this useful on a first playthrough for example, it allowed me to keep my distance sometimes or make some parts rather easy. Also when you are 4+ hours in and death means you have to do it all over again, it changes your playstyle. I don't see myself doing any speedruns of this game because I expect any competition to be on easiest difficulty, and that's a bit too boring. Running it on nightmare is just too long for me, of course we might see sequence breaks discovered which makes the game shorter, but it would have to be to the point it becomes too easy again. If you haven't watched any of my speedruns before, I would recommend my current best time for Doom II on Nightmare difficulty (https://youtu.be/9seMu5mSYWw), it's a good combination of a really good time in a very challenging game, or if you want to see the most challenging doom run there is and my greatest ever achivement in doom, then my Final Doom: The Plutonia Experiment on Nightmare difficulty (https://youtu.be/jLomyK5TWFU) might be a good watch. Enjoy! Thanks to id Software for making this absolutely amazing campaign! Very fun game, I highly recommend it.
Views: 1573592 Zero Master
Doom II: Hell on Earth UV-Speed in 19:28 -  30uv1928 Speedrun
 
20:35
Runner: Zero-Master Date: 2017-03-09 IWAD: DOOM2.WAD Category: UV-Speed Map: Movie 1-30 Source Port: Competition Doom v2.0.3.2 Time: 19:28 Map...Time 01.... 00:06.... :) 02.... 00:38.... :) 03.... 00:31.... :) 04.... 00:28.... :)) 05.... 00:30.... :(( 06.... 00:57.... :| 07.... 00:15.... :( 08.... 00:24.... :)) 09.... 00:56.... :) 10.... 00:32.... :)) 11.... 00:35.... :) 12.... 00:44.... :)) 13.... 01:04.... :)) 14.... 00:19.... :) 15.... 00:33.... :| 31.... 00:32.... :( 16.... 00:15.... :) 17.... 01:44.... :) 18.... 00:25.... :) 19.... 00:43.... :| 20.... 00:36.... :) 21.... 00:11.... :)) 22.... 00:31.... :| 23.... 00:42.... :) 24.... 00:41.... :) 25.... 00:44.... :) 26.... 00:42.... :( 27.... 00:21.... :) 28.... 00:44.... :( 29.... 01:33.... :) 30.... 00:32.... :) Description: This was a lot of work, took 3 months to go from 19:36 to 19:28. A very solid run, the biggest single time loss was just a revenant block on map 22. I still have so many doom runs I need to do, at least this one is out of the way for now :) Also think I have finally settled on playback\prboom+ settings and recording software settings etc for the video. Enjoy! FAQ: Q: How do you go through gaps in the wall like map 02,16,19,21,22? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is UV-Speed? A: UV stands for Ultraviolence, which is the hardest difficulty not counting nightmare, and also most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible. In the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. There are many other categories, for example UV-Max requires 100% secrets and 100% kills when possible (and also map 31-32 in a full run). Another difficulty sometimes used is Nightmare!, which is a lot more difficult and therefore not as common. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 41915 Zero Master
Doom II: Hell on Earth - Nightmare! 100% Secrets Speedrun in 47:52
 
51:52
Runner: Zero-Master Date: 2016-09-14 IWAD: DOOM2.wad Category: NM100s (All secrets) Map: Movie 1-30 Source Port: Competition Doom v2.0.3.2 Time: 47:52 Map ....Time 01.... 00:46.... :) 02.... 01:01.... :) 03.... 00:38.... :( 04.... 00:43.... :| 05.... 01:19.... :) 06.... 01:25.... :( 07.... 00:28.... :) 08.... 01:34.... :) 09.... 02:05.... :) 10.... 02:52.... :( 11.... 01:16.... :) 12.... 01:42.... :) 13.... 02:36.... :) 14.... 00:29.... :| 15.... 03:31.... :( 31.... 01:06.... :| 32.... 00:36.... :| 16.... 00:53.... :) 17.... 02:36.... :| 18.... 01:41.... :) 19.... 01:56.... :) 20.... 01:32.... :) 21.... 00:35.... :) 22.... 00:40.... :) 23.... 01:31.... :( 24.... 02:35.... :| 25.... 01:06.... :) 26.... 01:11.... :) 27.... 02:56.... :( 28.... 01:39.... :) 29.... 02:12.... :( 30.... 00:42.... :| Description: stx-Vile's 30ns5600 was done in 2004, over 12 years ago! Before stx-Vile, Doom 2 NM100S was completed by 3 other people: Henning, Vincent and Ryback. It was first done in 2001 by Henning, who is the only one to have more than one exit (3 times). So a time of 47:52 is just over 8 minutes faster than the previous record which stood for 12 years, main reason for the large time improvement is because of the tricks that have been discovered since. Big thanks to those guys for showing it was possible in the first place! Some notes about the secrets: On map 15 you can only get 9/10 secrets, at around 22:30 you can see me open a wall on map 15 which has a teleporter, this is the only secret that I cannot grab. In order to trigger the secret I need doomguys center to be in the secret area, but because it's too small you first get lifted up when walking into the teleporter, thus making it impossible to be on the ground in that secret area. On map 27 I do a skip on an north facing teleport linedef to grab 100%, this is not required since it's very precise to grab and nobody knew if it was possible many years ago. Maps 14,21,29,30 have no secrets. I also do not play with "A secret is revealed!" message so I need to take special care to make sure I trigger some of them. This is my longest nightmare run so far, a bit longer than plutonia. My next plans are to attempt to beat Final Doom: TNT Evilution on nightmare difficulty, which has never been done before. I expect it to be at least an hour long if it ever reaches the end. FAQ: Q: How do you go through gaps in the wall? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is NM100S? A: NM stands for Nightmare, which is the 5th (and hardest) difficulty of doom. 100S is the category where the objective is to finish the level as quickly as possible while getting all possible secrets and including all secret levels if it's a full run. You are not allowed to die during the run unless you exit at the same time. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 42690 Zero Master
Scythe UV-Speed in 14:53 - 30sc1453 Speedrun
 
16:44
Runner: Zero-Master Date: 2015-01-17 WAD: SCYTHE.wad Category: UV-Speed Map: Movie 1-30 Source Port: Competition Doom v2.0.2.1 Time: 14:53 Map .. Time 01 …. 00:14 …. :(( 02 …. 00:16 …. :( 03 …. 00:31 …. :( 04 …. 00:20 …. :)) 05 …. 00:22 …. :) 06 …. 00:27 …. :)) 07 …. 00:04 …. :| 08 …. 00:20 …. :) 09 …. 00:25 …. :)) 10 …. 00:23 …. :(( 11 …. 00:16 …. :| 12 …. 00:28 …. :(( 13 …. 00:37 …. :) 14 …. 00:44 …. :| 15 …. 00:23 …. :(( 16 …. 00:33 …. :)) 17 …. 00:41 …. :(( 18 …. 00:24 …. :) 19 …. 00:33 …. :))) 20 …. 00:52 …. :)) 21 …. 00:42 …. :((( 22 …. 01:02 …. :(( 23 …. 00:04 …. :)) 24 …. 00:45 …. :) 25 …. 00:17 …. :) 26 …. 01:06 …. :(( 27 …. 00:16 …. :) 28 …. 00:31 …. :( 29 …. 00:40 …. :| 30 …. 00:37 …. :) Description: My first scythe exit. "Scythe is a 32-level megawad released by Erik Alm in April of 2003. The most distinguishing feature of Scythe is that its levels are smaller than average. Also, it was created in a matter of a few months, 31 levels by Alm, and Map 32 by Kim "Torn" Bach. " From the DoomWiki. On the end of each episode you are forced to do a death exit, which is why I die on map 10 and 20. This forces pistol start on map 11 and 21. Previous record by Dime was 16:21, so this is an improvement of 88 seconds.
Views: 8065 Zero Master
Doom - Ultra-Nightmare - No Upgrades
 
03:38:50
Doom on Ultra-Nightmare difficulty without any upgrades! The graphic settings are different for this run compared to my previous ultra-nightmare run. I changed to ultra settings and 105 FOV (120 FOV is max, my other video was 90). I also reduced the bitrate\quality of the recording a bit to reduce the size\upload time. I also removed glory kill highlight, compass and changed crosshair. No upgrades are: - No weapon upgrades - No armor upgrades - No runes - No argent cells (first cell is forced) And no use of glitches\sequence skips, as that would make it trivial. - No weapon upgrades does a lot less damage. - The armor upgrades are very useful for preventing massive damage from barrels and self-rockets, and also missing faster weapon switch as well as more effective powerups\grenades. A single barrel or a face rocket can end your run very quickly. - No runes will not allow me to grab runes like for example saving throw which gives me a second chance, rich get richer which gives me infinite ammo, or equipment powerup which allows me to get armor from the siphon grenades. - No argent cells gives me a lot less health, armor and ammo. I can't afford to lose my health from the mega health powerups later on, as I can't go over 100\50 from pickups. The lack of ammo makes it very important to be aware of where the ammo pickups are and not to waste the chainsaw ammo. This Ultra-Nightmare run is over an hour faster than my previous one, the main reasons are because I play a lot better, I know where to go and without upgrades I don't have to spend any time doing rune challenges, grabbing secrets etc. Why did I decide to do it without upgrades? Apparently a lot of people have beaten it now on ultra-nightmare, so I figured I'd take it a step further. But the main reason is because it's a very fun way to play the game! I play a lot more aggressive this time and I don't end up just using gauss cannon with rich get richer rune to clear everything late game. 0:00:34 - 1 lvl The UAC (Rip & Tear) 0:05:25 - 2 lvl Resource Operations (Know Your Enemy) 0:22:25 - 3 lvl Foundry (Meltdown) 0:37:45 - 4 lvl Argent Facility (Beginning of the End) 0:49:47 - 5 lvl Argent Energy Tower (Argent Tower) 1:04:58 - 6 lvl Kadingir Sanctum(Into the Fire) 1:26:17 - 7 lvl Argent Facility (Destroyed) (Hell on Mars) 1:37:13 - 8 lvl Advanced Research Complex (A Brighter Tomorrow) 1:55:15 - 9 lvl Lazarus Labs (Lazarus) 2:13:55 - First Boss 2:17:39 - 10 lvl Titan's Realm (Titan's Realm) 2:36:25 - 11 lvl The Necropolis (The Crucible) 2:51:10 - Second Boss 2:55:22 - 12 lvl VEGA Central Processing (I AM VEGA) 3:10:10 - 13 lvl Argent D'Nur (The Well) 3:29:40 - Final Boss 3:34:45 - Credits Misc: Previously I've died at the cyberdemon to a very strange attack combo that I don't think should be possible, (you can watch that here: https://youtu.be/2Ph7FYhwics) I also died at the hell guardians, I didn't practice the fight properly and without upgrades it was more difficult than last time. Also included in the video above is a death at titan's realm. I had a crash at the start of the 4th level, never happened there before. I didn't have any other crashes besides that and fortunately it happened at the start of the level.
Views: 104061 Zero Master
Doom II: Hell on Earth - Nightmare! difficulty in 22:56 - 30nm2256 Speedrun
 
25:41
Doom 2 on Nightmare! difficulty in 21:14 at: https://youtu.be/9seMu5mSYWw Runner: Zero-Master Date: 2016-07-31 IWAD: DOOM2.wad Category: NM-Speed Map: Movie 1-30 Source Port: Competition Doom v2.0.3.2 Time: 22:56 Map.... Time 01.... 00:06.... :) 02.... 00:49.... :) 03.... 00:33.... :)) 04.... 00:36.... :)) 05.... 00:32.... :)) 06.... 01:03.... :) 07.... 00:21.... :) 08.... 00:29.... :| 09.... 01:03.... :) 10.... 00:40.... :) 11.... 00:37.... :) 12.... 00:51.... :))) 13.... 01:18.... :(( 14.... 00:24.... :) 15.... 00:39.... :| 31.... 00:35.... :( 16.... 00:17.... :) 17.... 01:56.... :( 18.... 00:26.... :| 19.... 00:49.... :) 20.... 00:39.... :) 21.... 00:27.... :(( 22.... 00:37.... :) 23.... 00:49.... :) 24.... 00:45.... :| 25.... 01:01.... :) 26.... 00:40.... :)) 27.... 00:30.... :)) 28.... 00:54.... :( 29.... 01:47.... :) 30.... 00:43.... :((( Description: Finally this nightmare comes to an end! This has taken me a lot of time, it's been almost 4 months since I was only 7 seconds away from my goal. I made a video of some of my deaths here: https://www.youtube.com/watch?v=pAt_OTvIv00 Note that I've changed the route for map 09 so I don't die by the door anymore, though the rocket jump that I now do is not very easy, so I still fail this map a lot. Also not shown in the video above (I've died a lot more since then) is an arch-vile spawn on map 30 that I had in a run that was even better than this, which is as unlucky as you can possibly get. A few comments about this run: At first I thought the time wasn't going to be good enough, but the first 12 maps went extremely well, the first 10 maps were only 4 seconds slower than my best, with map 11 and 12 I think this might have been my best run up until map 13. Unfortunately I got blocked by an arachnotron on map 13, that's very rare. It might have been because I fired my chaingun a frame or so too early\late, I'm not sure, either way this usually never happens. The second big time loss was map 21, I need to get that glide very quickly, this time I failed to kill the imps with the SSG, so I also failed the glide costing 5 seconds. The biggest time loss was on map 30, again I get some bad luck here... last time I got an arch-vile which just straight up threw me off the elevator and that's it. So a revenant isn't the worst, I also believe the chance of homing rockets are 50%, it would never had hit me if it wasn't a homing rocket. Finally it also did 60 damage (which pushes me further) so I barely missed the rocket, I think with a lower damage roll it would have worked. FAQ: Q: How do you go through gaps in the wall like map 02,16,19,21,22? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is NM-Speed? A: NM stands for Nightmare which is the highest difficulty for doom, Ultraviolence (UV) is most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible, in the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 25529 Zero Master
Doom II: Hell on Earth - Nightmare! difficulty in 24:36 - 30nm2436 Speedrun
 
28:09
Runner: Zero-Master Date: 2016-01-19 IWAD: DOOM2.wad Category: NM-Speed Map: Movie 1-30 Source Port: Competition Doom v2.0.3.2 Time: 24:36 Map ....Time 01.... 00:06.... :) 02.... 00:53.... :) 03.... 00:40.... :( 04.... 00:37.... :)) 05.... 00:39.... :))) 06.... 01:01.... :))) 07.... 00:26.... :) 08.... 00:26.... :)) 09.... 01:09.... :) 10.... 00:48.... :( 11.... 00:45.... :) 12.... 00:54.... :) 13.... 01:16.... :) 14.... 00:26.... :) 15.... 00:39.... :)) 31.... 00:35.... :) 16.... 00:27.... :( 17.... 01:56.... :)) 18.... 00:28.... :) 19.... 00:53.... :( 20.... 00:40.... :) 21.... 00:27.... :) 22.... 00:45.... :| 23.... 00:56.... :) 24.... 00:48.... :) 25.... 01:02.... :| 26.... 00:57.... :( 27.... 00:30.... :)) 28.... 00:51.... :))) 29.... 02:00.... :| 30.... 00:36.... :))) Description: First ever run under 25 minutes for Doom 2 on nightmare! difficulty. FAQ: Q: How do you go through gaps in the wall like map 02,16,19,21,22? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is NM-Speed? A: NM stands for Nightmare which is the highest difficulty for doom, Ultraviolence (UV) is most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible, in the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 12160 Zero Master
Final Doom: TNT Evilution - Nightmare! difficulty in 1:23:36
 
01:27:27
Fixed volume version here: https://youtu.be/e0vvYN_UCe8 Runner: Zero-Master Date: 2016-10-03 IWAD: TNT.wad Category: NM-Speed Map: Movie 1-30 Source Port: Competition Doom v2.0.3.2 Time: 1:23:37 Map... Time 01.... 01:10 02.... 02:08 03.... 03:07 04.... 00:32 05.... 02:50 06.... 03:35 07.... 01:16 08.... 03:33 09.... 04:02 10.... 04:10 11.... 00:32 12.... 01:21 13.... 02:18 14.... 04:12 15.... 00:44 31.... 00:59 16.... 02:31 17.... 01:38 18.... 03:59 19.... 02:41 20.... 05:08 21.... 05:06 22.... 00:29 23.... 01:17 24.... 00:47 25.... 05:04 26.... 04:18 27.... 04:21 28.... 02:38 29.... 04:19 30.... 02:51 Description: The new Doom took 2 days to be completed on ultra-nightmare while Final Doom: TNT Evilution took over 20 years for its first ever single segment nightmare run! Why has this not been done before now? Well, it wasn't before 2010 that map 09 (Stronghold) was completed for the first time on nightmare from pistol start by Xit-Vono. Map 09 stood as the only uncompleted IWAD nightmare map for over 8 years after map 12 of plutonia was completed in 2002. In a full playthrough I would have to survive the first 8 maps before getting a single attempt on map 09 before then having to complete another 22 maps on nightmare without dying. There is one advantage to doing map 09 after doing the first 8 maps, namely weapons like rocket launcher and plasma rifle. While there is a rocket launcher on stronghold, it is quite late and more dangerous to grab, also there is no plasma rifle. Unfortunately, map 09 comes after map 08, obviously, and map 08 happens to be a very difficult map because of the final room. Even if you survive you are very likely to start stronghold with under 100% health, so a disadvantage compared to pistol start. I've died over half the time on map 08, here I got very lucky and had good health for stronghold. From the DoomWiki ( https://doomwiki.org/wiki/TNT:_Evilution ): "TNT: Evilution, released on June 17, 1996, forms one half of Final Doom, a commercial product which consists of two 32-level Doom II IWADs (the other being The Plutonia Experiment). The "TNT" in the title stands for "The New Technology", and represents the name of the mapping team, TeamTNT, who created Evilution. It was completed in November 1995, and was to have been released for free. However, a publishing deal was brokered by John Romero the night before its planned release, resulting in the commercial publication of Final Doom by id Software. This commercialization of TNT: Evilution caused a certain amount of controversy within the Doom community, and Evilution is consequently one of Doomworld's "Top 10 Infamous WADs", albeit not for reasons of gameplay or level design. " Final Doom: TNT Evilution is the last IWAD to be completed on nightmare. Ultimate Doom is not too difficult with 8(9) maps each episode, Doom II: Hell on Earth was completed on nightmare in 1998 while Final Doom: The Plutonia Experiment was completed last year. This should also be the longest doom nightmare demo ever recorded. TNT monster count: Imp: 1357 Shotgun guy:1041 Chaingunner: 601 Zombieman: 443 Lost Soul: 264 Revenant: 233 Spectre: 224 Demon: 219 Hell Knight: 110 Cacodemon: 99 Mancubus: 84 Baron: 61 Arachnotron: 57 Pain Elemental: 40 Arch-vile: 38 Cyberdemon: 6 Spider Mastermind:3 Thanks to Xit-Vono and Ancalagon, especially Xit-Vono who did most of the work with the first completed episode 2 and 3 on nightmare and did many individual levels FAQ: Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: What is NM-Speed? A: NM stands for Nightmare which is the highest difficulty for doom, Ultraviolence (UV) is most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible, in the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 73585 Zero Master
Final Doom: The Plutonia Experiment UV-Speed in 25:23 - 30pl2523 Speedrun
 
27:14
Runner: Zero-Master Date: 2014-08-16 IWAD: Plutonia.wad Category: UV-Speed Map: Movie 1-30 Source Port: Competition Doom v2.0.2.1 Time: 25:23 Map.... Time 01 .... 00:23 02 .... 01:01 03 .... 01:09 04 .... 01:13 05 .... 00:43 06 .... 01:24 07 .... 00:27 08 .... 00:26 09 .... 01:08 10 .... 00:30 11 .... 01:06 12 .... 00:34 13 .... 00:51 14 .... 00:31 15 .... 00:38 16 .... 00:27 17 .... 00:14 18 .... 00:17 19 .... 00:33 20 .... 00:59 21 .... 00:09 22 .... 01:19 23 .... 01:52 24 .... 01:16 25 .... 00:32 26 .... 00:51 27 .... 00:58 28 .... 01:36 29 .... 01:29 30 .... 00:47 Video captured using: prboom-plus-2.5.1.3 Most time lost on map 4, 9,11, 12, 29 and 30, however no major mistake. Hopefully we will see a sub 25 minute run at some point.
Views: 9401 Zero Master
The Joys of Doom II Nightmare Speedrunning
 
19:57
Since I have so many failed demos recorded from speedrun attempts I figured I'd do the same as I did with UV difficulty and compile a video of some of the deaths. There are many more failed attempts than what is shown here (yes, even by the door on map 09). A lot more frequent than death are mistakes that doesn't kill me and cost time, and if the time loss is too big then I'll be too slow. As this is single segment attempts, every death means I have to start from map 01 again. Enjoy! Some comments: Spectres are a lot harder to see in CNDoom sourceport, they are easy to see in this video because the video is recorded while the demos are played back in PrBoom+. Highest chance of getting killed are map 02 and 05, usually I don't keep demos that doesn't make it past map 05. So not too many interesting deaths to show for maps 02-04. Only on map 21 and 28 have I never lost a run. First death on map 06 in this video I didn't shoot because it moves the shotgunners around, and so when I did I lost a run because I got hit trying to skip the elevator. Map 07 perfectly shows how projectiles are likely to go through walls on nightmare. I die a lot on map 09 when I try to go through that door, even though I could use the elevator. In this route I skip the mega armor and pick it up on my way back, which saves a lot of time on the next maps by making them easier. If I take the elevator then I lose too much time so going through the door is the best option. More often than not I survive, but there's a good chance I'll just die. On map 11 I end up getting killed next to the pain elemental after failing to jump down to the cacodemons. What happened there is that I go from moving forward to instantly moving backwards after colliding with the wall\pain elemental. Monsters can't push you without doing damage and I am holding move forward, so it should be impossible, but due to some weird stuff with the movement code this can happen and end a run. It is more common in some spots due to geometry and monsters, I've lost a run here 4 times to this. On map 18 my inputs are identical every single time after I go through the teleporter. Due to randomness the results vary greatly, in these cases the outcome was death! On map 20 the rocket somehow missed, I've never had the rocket go upwards and miss everything even when I practiced. There are just some weird things you can't prepare for. Very likely to fail something on map 22 or 23. On map 24 I failed to hit 3 inputs at the same time (I hit either turn left or strafe left a single frame too late). However, that should not have been a problem because my exact position should have allowed that to work. But because I managed to move very close to the wall (.00 coordinate, which was very unlikely to happen) it also failed. The second time I got hit by a lost soul, which will always cause the wallrun to fail. Map 25, low on health or plasma on all of these attempts, which makes it hard to survive and forces stupid looking mistakes like killing myself with a rocket. On map 27 you need the arch-vile to open the door, however there are some cases where he will get to the door and not open it. If this happens it takes around 12 seconds for him to get back and try again. There is nothing I can do about that, as it depends on the RNG index which is impossible to predict. In this case I needed that arch-vile to open the door and I would have a decent chance at sub 23 minutes, but a 12 second time loss would be impossible to make up. I knew the door was closed when I didn't hear him, but I couldn't afford to wait either so I went and looked and just ended the run there instead of playing it out. First death on map 29 showed here I needed a good time, so I had to rush things (like the mancubus). The BFG on the first cacodemon missed by the smallest possible amount, the minimum amount of turn right I could do would have killed him. I've never had such a low health going into the next room so I missed the BFG when I had to go for the 25% health. The second death on map 29 was really brutal, the time was good enough for under 23 minutes, assuming I didn't completely fail map 30, but I took a baron fireball and the hitscanners finished the job. Failed twice on map 30, the first time was because I hit fire a frame too early. The second time I got hit by a revenant and I had no idea where my position on the platform was (with HUD I couldn't see the platform I was standing on at all), so my visual que for when to fire the rocket was off and so I fired too early.
Views: 30432 Zero Master
Edge of Tomorrow - Doom Speedrunning Edition
 
34:36
These are 135 failed speedrun attempts for Doom II: Hell on Earth on Nightmare! difficulty which is the hardest difficulty for doom. Nightmare has faster moving monsters, faster projectiles, faster reacting monsters and also respawning monsters which can give very unpredictable outcomes. I've been running this game on nightmare for almost 3 years which has resulted in several 1000's of failed attempts. Any death means I have to start over from map 01, as there is no saving/loading when recording a demo. I also have to start over if I'm too slow since the goal is to improve the fastest time to complete the game. For every attempt I record a demo which saves my inputs. None of these segments include any practice attempts because demos break when using saves. I've probably died 10-20 times as much practicing as I have trying to record demos, so the total death count could be anything. You'd think that I've seen it all at this point, but no, this game kept surprising me to the very end. I've previously made two of these videos, but I figured I'd do it a bit differently this time and make it continuous and fix the quality a bit. If you haven't watched the movie edge of tomorrow, I'd recommend it since it's a good movie and the title of this video will make more sense to you :) My successful single-segment world record can be watched here: https://youtu.be/9seMu5mSYWw Some notes: The route has changed in a few places since I started, so it's not 100% in line with what I do now, but it's quite close. Spectres are harder for me to see during attempts as I don't use prboom+ sourceport (which was used to make this video) and also I don't play in 16:9 but use 4:3 aspect ratio instead which means I see some projectiles a bit late. Map 07: I've probably died 100+ times on this level by now. Map 08: The last demo here is actually UV difficulty, but the exit part could have happened on any difficulty. Sometimes when you collide with a wall you maintain your momentum, but then it goes immediately in the other direction. So even though I am holding forward the whole time I still fall down into an inescapable pit. Map 13: It's not common to die on this map, however it's common to lose a lot of time to the point where I have to reset, so this map is a lot more dangerous than it seems. The second death could have been prevented by simply grabbing the invulnerability, but I had already lost too much time so I wanted to save 1-2 seconds. Map 18: The previous strategy here was to always use the exact same inputs after going through the teleporter, this would depending on the RNG give completely different results, some of them being death. Recently I switched to using BFG here so that I could always skip the soulsphere. Map 24: A lot of attempts lost here that I haven't shown, all of them more or less identical with a failed wallrun either because of bad inputs or more likely a lost soul block. Map 26: Also I've lost a lot of attempts on this map, but most of them were not worth showing. Map 27: You need to make a pretty bad mistake to die on this map and since I don't get this far very often I haven't yet died here. I do however frequently lose too much time to the point where it's not worth continuing, a very good time on this level would be 26 seconds, here I exited at 59 seconds, which forces me to make bad mistakes like on map 29 afterwards. Map 28: I've never died here on nightmare. Map 30: My worst failure ever was the last attempt shown here. The goal was to get under 23 minutes at the time and I missed the 3rd rocket because I pressed fire a frame/tic too early. I still had time to reach my goal as long as I landed the next rocket. Unfortunately the revenant respawned and vertical autoaim sends the rocket towards the revenant instead of into the Icon of Sin and since I'm on a moving elevator it hits the floor and kills me. The first death on this map in the video was over the second the arch-vile spawned from the cube.
Views: 7276 Zero Master
Alien Vendetta - Ultra-Violence Speedrun in 1:33:21
 
01:35:14
Runner: Zero-Master Date: 2017-11-07 PWAD: AV.wad Category: UV-Speed Map: Movie 1-30 Source Port: Crispy Doom v4.3 Time: 1:33:21 Map.... Time 01.... 00:49 02.... 00:54 03.... 00:49 04.... 02:06 05.... 01:38 06.... 02:09 07.... 01:26 08.... 03:00 09.... 01:19 10.... 03:26 11.... 01:19 12.... 01:46 13.... 04:12 14.... 07:10 15.... 04:06 16.... 03:53 17.... 02:14 18.... 03:48 19.... 04:54 20.... 02:48 21.... 02:34 22.... 02:11 23.... 01:13 24.... 01:47 25.... 01:40 26.... 06:14 27.... 06:45 28.... 11:01 29.... 04:26 30.... 01:44 Description: "Alien Vendetta (av.wad) is a 2001 megawad that contains 32 new and hard levels. It is one of the few PWADs that are allowed to be used in Compet-n speedruns, and one of the Top 100 WADs of All Time." from https://doomwiki.org/wiki/Alien_Vendetta One of my favourite wads and I've wanted to do the full run for a while. This is also my longest demo. A few close calls, some lucky moments which made certain areas seem easy, some terrible mistakes and alot of careful (slow) play during the end. Don't expect me to play on the same level as I do with doom 2, because it would take an eternity to optimize and practice for a full run of this wad. I was hoping it would be under 90 minutes, maybe I could revisit this category in the future and play a bit more agressive towards the end. The first levels were not too bad, but definitely a lot of time wasted on the later levels. Individual level playlist for alien vendetta can be found here: UV-Speed: https://www.youtube.com/playlist?list=PLTmV4zpWzC8k3Qrh5d_xdml957C3LhAbD UV-Max: https://www.youtube.com/playlist?list=PLTmV4zpWzC8lhXxlXS1yNXobHZNS8oWye NM-Speed: https://www.youtube.com/playlist?list=PLTmV4zpWzC8ngU3JVxr4stitW83EVzOHT FAQ: Q: How do you go through gaps in the wall. A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: What is UV-Speed? A: UV stands for Ultraviolence, which is the hardest difficulty not counting nightmare, and also most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible. In the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. There are many other categories, for example UV-Max requires 100% secrets and 100% kills when possible (and also map 31-32 in a full run). Another difficulty sometimes used is Nightmare!, which is a lot more difficult and therefore not as common. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 13672 Zero Master
Ultimate Doom: Inferno (Episode 3) UV-Speed in 3:47 (4:42) - ep3-0347 Speedrun
 
05:40
episode 3 in 3m41s (4m20s): https://www.youtube.com/watch?v=n2pv7a03mmY Runner: Zero-Master Date: 2015-10-06 IWAD: DOOM.wad Category: UV-Speed Map: Episode 3 (E3M1-E3M8) Source Port: Competition Doom v2.0.3.2 Time Without M8: 3:47 Time With M8: 4:42 ---------------------------------------------------------------- Level - Map - Time Hell Keep - E3M1 - 0:30 Slough of Despair - E3M2 - 0:16 Pandemonium - E3M3 - 0:29 House of Pain - E3M4 - 0:43 Unholy Cathedral - E3M5 - 0:26 Mt. Erebus - E3M6 - 0:26 Gate to Limbo - E3M7 - 0:57 Dis - E3M8 - 0:55 ---------------------------------------------------------------- TOTAL - 4:42 E3M8 comparison is not relevant. E3M1-E3M7 time is improved by 1 second. Description: This is a 1 second improvement over ep3-0348 by Kimo Xvirus, a record that was set 5 years ago. E3M8 is not counted towards the episode record, so record time is 3:47, even though the full episode is 4:42 (23 seconds slower). The reason M8 is not included is because dos version does not display the time for the final map. Even though that is no longer relevant as sourceports can determine the time, the convention is still kept. In the case for episode 3, it would be very easy to improve the E3M1-E3M8 time because there is a BFG on E3M3 that will allow you to do the E3M8 in about 9 seconds, but it is very difficult to improve the E3M1-E3M7 time when including the BFG.
Views: 4685 Zero Master
Final Doom: TNT Evilution UV-Speed in 44:16 - 30ev4416 Speedrun
 
46:33
TNT in 38:58 - https://www.youtube.com/watch?v=_eOuHA_g0yo Runner: Zero-Master Date: 2015-02-19 IWAD: TNT.wad Category: UV-Speed Map: Movie 1-30 Source Port: Competition Doom v2.0.2.1 Time: 44:16 (44:31.31) Map Time 01 .....00:41 .....:( 02 .....01:01 .....:(( 03 .....01:27 .....:( 04 .....00:19 .....:| 05 .....01:33 .....:(( 06 .....02:34 .....:(( 07 .....00:59 .....:) 08 .....02:08 .....:)) 09 .....02:54 .....:| 10 .....01:18 .....:) 11 .....00:26 .....:) 12 .....00:46 .....:( 13 .....01:16 .....:( 14 .....01:57 .....:(( 15 .....00:19 .....:) 16 .....01:31 .....:) 17 .....00:58 .....:((( 18 .....01:32 .....:) 19 .....01:06 .....:| 20 .....03:24 .....:( 21 .....02:44 .....:) 22 .....00:28 .....:| 23 .....00:37 .....:) 24 .....00:24 .....:| 25 .....01:38 .....:)) 26 .....02:26 .....:(( 27 .....02:14 .....:)) 28 .....01:49 .....:( 29 .....02:00 .....:(( 30 .....01:47 .....:( This could have been better, but an 18 second improvement over previous record.
Views: 10716 Zero Master
Doom II: Hell on Earth - Underhalls (MAP02) done Pacifist
 
21:27
Runner: Zero-Master IWAD: Doom2.wad Category: UV-Pacifist Map: 02 (Underhalls) Source Port: Crispy Doom v3.2 Time: 20:57 Watch a shorter version with explanation to what's going on by linguica here: https://www.youtube.com/watch?v=05W-YqCOTo4 Description: Every single map except map 30, which is considered to be impossible (might in theory be possible with tools), and map 02, underhalls, had been completed pacifist for doom 2. Pacifist is the category where you are not allowed to harm monsters, and that includes destroying barrels that harm monsters. There are several places which require large amounts of luck, with the first being the 32-unit glide. Doing a glide takes time, you need to get very close to the gap, but that is very difficult to do quickly. Now there are several hitscan enemies behind you and next to you, and if any of those hit you, you get pushed away from the gap. This means you have to try and get close again and hope you don't get hit another time, and of course it doesn't take long before you've lost too much health. The next part is to be able to run past the shotgunners straight ahead. There's a good chance they either block you, in which case you die immidiately, or they do too much damage on your way through. A shotgunner can do up to 45 damage while you will rarely even have 100 health getting through the gap. Then once you manage to drop down into the basement, there's a good chance you get blocked by the imps, in which case you are dead. After that comes one of the worst parts, which is too hope that the barrels go down. Because of infighting the shotgunners can easily be occupied at shooting each other rather then firing at you and hitting the barrel. Sometimes the shotgunners will kill you immidiately, most of the time the imps will catch up and kill you, and even if the barrels do go down they will sometimes do so at the wrong time when you are too close to them and so you die. So, you've finally gotten past the glide, ran past the shotgunners, dropped down and gotten past the imps and somehow the monsters cooperate and bring down the barrels and you survive... then over half the time a few shotgunners and imps will survive and just kill you anyways. However, if you manage to survive that, you're about half way there. Your chance of succes is highly dependent on how much health you have left, but also just how lucky you get with the remaining monsters. There's usually always at least a shotgunner alive in the room from which you dropped down, one needs to be careful that he doesn't hit you. The blue key room is up next, and this room is done in 2 parts. The first part is to kill 3 shotgunners and hopefully 2-3 of the 3 imps by infighting. It's likely you have to leave an imp alive in the previous room, and if you have 2 imps alive from the blue key room than your odds of getting through are very very low. Having 2 imps alive is also quite bad, but 0-1 imps alive will allow you to take thing more slow for the last part of the room. In the case all the imps die and a shotgunner surives, you're pretty much dead. Next there's 2 imps, 1 demon and 1 shotgunner guarding the blue key. The most important thing is for the shotgunner to die, and this is done by having the demon step infront of you while the shotgunner fires at you. This will cause them to infight and hopefully the demon will win... unfortunately the demon can miss bites rather easily and get taken down by the shotgunner. If this happens you have to rely on the imps to get the job done. So hopefully you'd end up with 2-3 imps and a demon, and then you need to dance around to get the demon to fight the imps. You can get cornered if you are unlucky, so it's still a dangerous part. Whatever survives gets dragged into the blue key room while you grab the key, and hopefully you don't get sniped by some hitscanner in the upper area which can easily happen. Then there's 3 zombieguys outside the blue key door + 5 shotgunners in the exit room, fortunately there is a strategy to dealing with them, though there is a chance you get hit if you are unlucky. All of this has to happen on at most 103% health + 33% health pickup halfway through when shotgunners can do up to 45 damage, zombieguys 15 damage, imps 24 damage and demons 40 damage. This sounds a bit crazy, but at least it is somewhat reasonable unlike everything else.
Views: 5264 Zero Master
Doom Coop Trick [TAS]
 
00:59
These are all Tool-Assisted Speedruns (TAS) where I do frame by frame inputs for 2-3 players (Coop). They are done on UV difficulty and without harming any monsters (UV-Pacifist). Nobody has ever shown a demo of this trick before, though xepop and looper have done similar things a few years ago. I found a few useful places for it so I figured I'd make some uv-pacifist coop tases :) E1M6: 2 player coop in 19 seconds - It's possible to do a void glide without much difficulty on this map. Both players go out of bounds and go to the exit area where 1 player has to do a 32 units glide. Then they both have to have very specific positions which will allow 1 of them to go back in bounds by simply running against the wall. This is possible because the corner on the inside of the map is larger than 90 degrees, but less than 135 degrees. E3M1: 3 player coop in 13 seconds - Here I need 2 players to go out of bounds while 1 player helps them get out by positioning himself almost 32 units away from the corner. This could be done with a monster instead of a 3rd player, but for simplicity I use 3 players. Plutonia Map 22: 3 player coop in 10 seconds - Pretty much identical to E3M1. Doom II Map 28: 2 player coop with turbo in 5 seconds - This is done using turbo values to get out of bounds, that is the movement speed has been increased. It is possible to get out of bounds here without turbo by using a rocket boost, but that requires a lot of health and a rocket launcher, so to simplify things I used turbo. It is possible to do this without coop too, but then you would need a lost soul which is the only monster that can get out of bounds. This is done by killing a pain elemental close to wall, which then spawns 3 lost souls. If the pain elemental is positioned correctly he will send a lost soul out of bounds and it can be used instead of the second player. Now Doom 1 doesn't have pain elementals, but this would work for a Doom II TAS of map 28 without coop. For more technical details on doom tricks in general you can read the doom movement bible by linguica: https://www.doomworld.com/forum/topic/87199-the-doom-movement-bible/ where the relevant part in this case would be the section on the void glide.
Views: 1950 Zero Master
Doom II: Hell on Earth UV-Speed in 20:32 - 30uv2032 Speedrun
 
22:53
Runner: Zero-Master Date: 2015-03-13 IWAD: DOOM2.wad Category: UV-Speed Map: Movie 1-30 Source Port: Competition Doom v2.0.2.1 Time: 20:32 Map..Time 01....00:06 ....:) 02.... 00:41....:) 03.... 00:32....:) 04.... 00:29....:) 05.... 00:28....:) 06.... 01:02....:( 07.... 00:13....:)) 08.... 00:30....:( 09.... 00:59....:)) 10.... 00:39....:| 11.... 00:35....:) 12.... 00:50....:) 13.... 01:09....:) 14.... 00:20....:) 15.... 00:34....:) 31.... 00:34....:) 16.... 00:14....:) 17.... 01:55....:| 18.... 00:24....:) 19.... 00:42....:)) 20.... 00:38....:) 21.... 00:20....:) 22.... 00:27....:))) 23.... 00:40....:)) 24.... 00:40....:) 25.... 00:46....:) 26.... 00:40....:) 27.... 00:22....:) 28.... 00:48....:) 29.... 01:43....:) 30.... 00:32....:)) Description: My goal was to get 20:59 or lower, so I am very lucky to get 20:32. FAQ: Q: How do you go through gaps in the wall like map 02,16,19,21,22? A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380 Q: Are you using any modified version of Doom? A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it. Q: Are you using any tools etc? No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution. Q: Where can I find the demo (.lmp)? A: All my demos are here: http://doomedsda.us/player508lmps.html Q: I have seen a video of this speedrun that is faster by several minutes. A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS. Q: What is UV-Speed? A: UV stands for Ultraviolence, which is the hardest difficulty not counting nightmare, and also most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible. In the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional. There are many other categories, for example UV-Max requires 100% secrets and 100% kills when possible (and also map 31-32 in a full run). Another difficulty sometimes used is Nightmare!, which is a lot more difficult and therefore not as common. More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
Views: 14162 Zero Master