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CA PE Seismic Principles Exam Advice and Tips
 
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My advice to pass the California Seismic Principles Exam for the Professional Engineer (PE) License
Views: 2075 Darth Vader
FE Review - Steel Design
 
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Review session for the Fundamentals of Engineering Examination - Steel Design
Views: 305 Isaac Wait
Gary Hoover Book Review Universal Principles of Design
 
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A video book review of one of my all time favorite books, out of the 50,000+ that I own. A real mind-stretcher for anyone who designs anything -- products, services, museums, software, organization structures, ...
Views: 1189 Gary Hoover
Multiple Choice and Vignettes: The Same, but Different - A Site Planning and Design Review
 
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Join Marc Teer and Mike Newman as they review the questions and vignettes of the Site Planning and Design Exam in this episode of ARE Live. Site Planning is a combination exam, with both multiple choice type questions and significant graphic vignettes. There is a lot of crossover with other exams, but this is still an exam that trips up many contenders. This webinar will focus on the guiding principles and basic assumptions of site planning as well as a few pointers and strategies regarding the site vignette diagrams, including planning and topography. Mike Newman is an instructor for the ARE Prep Curriculum powered by Black Spectacles, he’s an Adjunct Professor at the School of the Art Institute Chicago, and he also runs his own architectural practice, SHED Chicago. ARE Prep powered by Black Spectacles- blackspectacles.com/courses Mike's Recommended Resources to pass the ARE: http://blackspectacles.com/blog/books-need-to-pass-are-exam-resources
Views: 11400 Black Spectacles
‘Balance’ Design principle of Graphic Design Ep12/45 [Beginners guide to Graphic Design]
 
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In this video I am going to discuss the 4th key design principle, and discuss ‘Balance’ as a design principal in Graphic Design. Enjoy ***************** DOWNLOAD LINKS: SERIES PDF WORKSHEET: Download the free course PDF from the main overview video: https://youtu.be/WONZVnlam6U ***************** This video is part of a 45 part series: SERIES OVERVIEW 00 - Beginners guide to Graphic Design / Series overview https://youtu.be/WONZVnlam6U SECTION 1 - GRAPHIC DESIGN THEORY 01 - What is Graphic Design? https://youtu.be/dFSia1LZI4Y 02 - ‘Line’ Visual element of Graphic Design https://youtu.be/F0PTse89XIE 03 - ‘Colour’ Visual element of Graphic Design https://youtu.be/byDNMLTuOqI 04 - ‘Shape’ Visual element of Graphic Design https://youtu.be/5jprIWG8f5g 05 - ‘Texture’ Visual element of Graphic Design https://youtu.be/hECQpBM0b0Q 06 - ‘Space’ Visual element of Graphic Design https://youtu.be/M9GZs7xpCdY 07 - ‘Form’ Visual element of Graphic Design https://youtu.be/N0F4O6gP3VA 08 - ‘Typography’ Visual element of Graphic Design https://youtu.be/d5ZbjSUku44 09 - ‘Contrast’ Design principle of Graphic Design https://youtu.be/r0SAPEw0ru4 10 - ‘Hierarchy’ Design principle of Graphic Design https://youtu.be/RlTZ98UXldw 11 - ‘Alignment’ Design principle of Graphic Design https://youtu.be/2kokQi9vb6E 12 - ‘Balance’ Design principle of Graphic Design https://youtu.be/bDZ9QMA2Bdc 13 - ‘Proximity’ Design principle of Graphic Design https://youtu.be/xUdqSiI_G8Y 14 - ‘Repetition’ Design principle of Graphic Design https://youtu.be/u55BW6WBqVU 15 - ‘Simplicity’ Design principle of Graphic Design https://youtu.be/iXD2WKKlxGk 16 - ‘Function’ Design principle of Graphic Design https://youtu.be/S4KNwVx8ATM SECTION 2 - CONSIDERING A CAREER IN GRAPHIC DESIGN 17 - Why do Graphic Design? / Pro’s & Con’s https://youtu.be/WDhG9lPNWEQ 18 - Should I do Graphic Design? https://youtu.be/CE9YeZKbfWE 19 - Practical skills to be a Graphic Designer? https://youtu.be/0qRT3JI7OsY 20 - Psychological skills to be a Graphic Designer? https://youtu.be/oaNzjtx9jjo 21 - Talent to be a Graphic Designer? https://youtu.be/94wiGfEiebg 22 - ‘Learn & Research’ How do I begin as a Graphic Designer https://youtu.be/6Umc7NDNfUM 23 - ‘Collect’ How do I begin as a Graphic Designer’ https://youtu.be/CbRHX8CqoI0 24 - ‘Be inspired’ How do I begin as a Graphic Designer’ https://youtu.be/yvHzk-BH4qA 25 - ‘Practice’ How do I begin as a Graphic Designer’ https://youtu.be/t4OI5xxtRG0 26 - ‘Seek Education’ How do I begin as a Graphic Designer https://youtu.be/kRcZcsPt9xg 27 - Books to read as a Graphic Designer? https://youtu.be/Jj0Mmn21uBQ 28 - Education to be a Graphic Designer? https://youtu.be/rqCPJKHxPUk 29 - Do I need to go to University or Art College to be a Graphic Designer? https://youtu.be/jw4sjBt0zK8 30 - Qualifications to be a graphic designer https://youtu.be/5rkjN9LCQ5Q SECTION 3 - BECOMING A GRAPHIC DESIGNER 31 - Equipment to be a Graphic Designer? https://youtu.be/sMgdpiqkRBQ 32 - What programs do I need to be a Graphic Designer? https://youtu.be/ydrZl_JVHNw 33 - The Graphic Design portfolio https://youtu.be/wko2_r261Bw 34 - Print or digital graphic design portfolio https://youtu.be/m6c3WWoiIHw 35 - The Graphic Design CV https://youtu.be/ZmvQlhbFcic 36 - Career change to be a Graphic Designer? https://youtu.be/jR-o18D-LyY 37 - ‘Apply your skills’ How do I begin as a Graphic Designer’ https://youtu.be/SST4W6dzwRQ 38 - How to find a job as a Graphic Designer? https://youtu.be/EaQFJ9mnG0E 39 - Interview preparation to be a Graphic Designer https://youtu.be/FpCqLpeCA7I 40 - Questions you're asked at a Graphic Design Interview https://youtu.be/PAHq4uIz06M 41 - Questions to ask at a graphic design interview https://youtu.be/8S3GPsf-1mc 42 - Interview tips to be a Graphic Designer https://youtu.be/0eY0qSWhrTc SECTION 4 - GRAPHIC DESIGN & BEYOND 43 - What's the industry like for a Graphic Designer? https://youtu.be/qI1xWMUcTSs 44 - Further your Graphic Design career https://youtu.be/cwEzmNs5_t8 45 - Education to further your Graphic Design career https://youtu.be/i9YfBiGYg3E ***************** ‘Beginners Guide to Graphic Design’ series and all associated files created and composed by Gareth David of TastyTuts.com Copyright TastyTuts © All Rights Reserved Content may be distributed freely for educational purposes only Website: tastytuts.com Contact: [email protected] ***************** TastyTuts Subscribe to be notified of future up and coming tutorials. Like The Facebook Page: http://www.facebook.com/pages/TastyTuts/145587595531590?ref=hl Follow On Twitter: http://twitter.com/#!/TastyTuts Become Friends On Facebook http://www.facebook.com/TastyTuts
Views: 42306 TastyTuts
Beginning Graphic Design: Fundamentals
 
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In this video, you’ll learn the fundamentals of graphic design. Visit https://www.gcflearnfree.org/beginning-graphic-design/fundamentals-of-design/1/ for our text-based lesson. This video includes information on the main elements of art and design, including: • Line • Shape • Form • Texture • Balance • The rule of thirds We hope you enjoy!
Views: 729992 GCFLearnFree.org
USMLE Step 1 Epidemiology Principles: Study Designs
 
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Cross-sectional, cohort and case control studies. See more at www.boardsbeyond.com.
Views: 59244 Boards and Beyond
Beginning Graphic Design: Layout & Composition
 
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In this video, you’ll learn the basics of layout and composition in graphic design. Visit https://www.gcflearnfree.org/beginning-graphic-design/layout-and-composition/1/ for our text-based lesson. This video includes information on the five basic principles of layout and composition, which include: • Proximity • White space • Alignment • Contrast • Repetition We hope you enjoy!
Views: 631907 GCFLearnFree.org
Books to read as a Graphic designer? Ep27/45 [Beginners Guide to Graphic Design]
 
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In this video I am going to list my top 10 books and give the reasons why I would recommend you read them. Enjoy ***************** DOWNLOAD LINKS: SERIES PDF WORKSHEET: Download the free course PDF from the main overview video: https://youtu.be/WONZVnlam6U ***************** This video is part of a 45 part series: SERIES OVERVIEW 00 - Beginners guide to Graphic Design / Series overview https://youtu.be/WONZVnlam6U SECTION 1 - GRAPHIC DESIGN THEORY 01 - What is Graphic Design? https://youtu.be/dFSia1LZI4Y 02 - ‘Line’ Visual element of Graphic Design https://youtu.be/F0PTse89XIE 03 - ‘Colour’ Visual element of Graphic Design https://youtu.be/byDNMLTuOqI 04 - ‘Shape’ Visual element of Graphic Design https://youtu.be/5jprIWG8f5g 05 - ‘Texture’ Visual element of Graphic Design https://youtu.be/hECQpBM0b0Q 06 - ‘Space’ Visual element of Graphic Design https://youtu.be/M9GZs7xpCdY 07 - ‘Form’ Visual element of Graphic Design https://youtu.be/N0F4O6gP3VA 08 - ‘Typography’ Visual element of Graphic Design https://youtu.be/d5ZbjSUku44 09 - ‘Contrast’ Design principle of Graphic Design https://youtu.be/r0SAPEw0ru4 10 - ‘Hierarchy’ Design principle of Graphic Design https://youtu.be/RlTZ98UXldw 11 - ‘Alignment’ Design principle of Graphic Design https://youtu.be/2kokQi9vb6E 12 - ‘Balance’ Design principle of Graphic Design https://youtu.be/bDZ9QMA2Bdc 13 - ‘Proximity’ Design principle of Graphic Design https://youtu.be/xUdqSiI_G8Y 14 - ‘Repetition’ Design principle of Graphic Design https://youtu.be/u55BW6WBqVU 15 - ‘Simplicity’ Design principle of Graphic Design https://youtu.be/iXD2WKKlxGk 16 - ‘Function’ Design principle of Graphic Design https://youtu.be/S4KNwVx8ATM SECTION 2 - CONSIDERING A CAREER IN GRAPHIC DESIGN 17 - Why do Graphic Design? / Pro’s & Con’s https://youtu.be/WDhG9lPNWEQ 18 - Should I do Graphic Design? https://youtu.be/CE9YeZKbfWE 19 - Practical skills to be a Graphic Designer? https://youtu.be/0qRT3JI7OsY 20 - Psychological skills to be a Graphic Designer? https://youtu.be/oaNzjtx9jjo 21 - Talent to be a Graphic Designer? https://youtu.be/94wiGfEiebg 22 - ‘Learn & Research’ How do I begin as a Graphic Designer https://youtu.be/6Umc7NDNfUM 23 - ‘Collect’ How do I begin as a Graphic Designer’ https://youtu.be/CbRHX8CqoI0 24 - ‘Be inspired’ How do I begin as a Graphic Designer’ https://youtu.be/yvHzk-BH4qA 25 - ‘Practice’ How do I begin as a Graphic Designer’ https://youtu.be/t4OI5xxtRG0 26 - ‘Seek Education’ How do I begin as a Graphic Designer https://youtu.be/kRcZcsPt9xg 27 - Books to read as a Graphic Designer? https://youtu.be/Jj0Mmn21uBQ 28 - Education to be a Graphic Designer? https://youtu.be/rqCPJKHxPUk 29 - Do I need to go to University or Art College to be a Graphic Designer? https://youtu.be/jw4sjBt0zK8 30 - Qualifications to be a graphic designer https://youtu.be/5rkjN9LCQ5Q SECTION 3 - BECOMING A GRAPHIC DESIGNER 31 - Equipment to be a Graphic Designer? https://youtu.be/sMgdpiqkRBQ 32 - What programs do I need to be a Graphic Designer? https://youtu.be/ydrZl_JVHNw 33 - The Graphic Design portfolio https://youtu.be/wko2_r261Bw 34 - Print or digital graphic design portfolio https://youtu.be/m6c3WWoiIHw 35 - The Graphic Design CV https://youtu.be/ZmvQlhbFcic 36 - Career change to be a Graphic Designer? https://youtu.be/jR-o18D-LyY 37 - ‘Apply your skills’ How do I begin as a Graphic Designer’ https://youtu.be/SST4W6dzwRQ 38 - How to find a job as a Graphic Designer? https://youtu.be/EaQFJ9mnG0E 39 - Interview preparation to be a Graphic Designer https://youtu.be/FpCqLpeCA7I 40 - Questions you're asked at a Graphic Design Interview https://youtu.be/PAHq4uIz06M 41 - Questions to ask at a graphic design interview https://youtu.be/8S3GPsf-1mc 42 - Interview tips to be a Graphic Designer https://youtu.be/0eY0qSWhrTc SECTION 4 - GRAPHIC DESIGN & BEYOND 43 - What's the industry like for a Graphic Designer? https://youtu.be/qI1xWMUcTSs 44 - Further your Graphic Design career https://youtu.be/cwEzmNs5_t8 45 - Education to further your Graphic Design career https://youtu.be/i9YfBiGYg3E ***************** ‘Beginners Guide to Graphic Design’ series and all associated files created and composed by Gareth David of TastyTuts.com Copyright TastyTuts © All Rights Reserved Content may be distributed freely for educational purposes only Website: tastytuts.com Contact: [email protected] ***************** TastyTuts Subscribe to be notified of future up and coming tutorials. Like The Facebook Page: http://www.facebook.com/pages/TastyTuts/145587595531590?ref=hl Follow On Twitter: http://twitter.com/#!/TastyTuts Become Friends On Facebook http://www.facebook.com/TastyTuts
Views: 29089 TastyTuts
One Book EVERY Designer Should Own
 
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A review of one of my all-time favorite books; one I think every designer should own. Part review and part personal reflection, it's a continuation of my previous video on goal setting. As I struggled with my traditional goal setting exercise this year, I stumbled on a new methodology and consulted this formative book in my library about the life and work of Dieter Rams for guidance. It's a book I think should be in every designer's collection and in this video I share how it's shaped my architecture practice and my approach to life. I view books as the raw materials of creativity. Looking at and learning from the work of others is crucial to the development of your personal style and I encourage sampling from every possible source you can: graphic designers, authors, engineers, sculptors, every field relies on some measure of creativity. The deeper your understanding of what’s out there the more source material you have to draw upon and the more things you can smash together to craft your own style. Dieter Rams designed more than 500 products over his forty-two-year career at Braun; he’s regarded as one of the most influential industrial designers of the 20th century yet the path that led him there was anything but premeditated. The happenstance of it is as empowering as it is unsettling. This volume explains the history and events that shaped his personal esthetic. Be sure to add this book to your library for context, depth and to understand the true measure of Herr Rams' contribution to the design world. Study it, not to replicate his style (you don’t want to look like him) but to see like him. And a special thanks to my grandfather, whose counsel I miss each day, but who will always live on in my studio and work. // GEAR I USE // DRONE: *Mavic Pro by DJI: http://amzn.to/2hW3dTA DSLR CAMERA: * Canon 6DMKII http://thirtybyforty.com/6dmkii * Canon 80D: http://amzn.to/2fBWGMQ LENSES: * Canon 24mm f2.8 Lens: http://amzn.to/29l7ac5 * Canon 40mm f2.8 Lens: http://amzn.to/29x2QcI * Canon 10 - 18mm f4.5 - 5.6 IS Lens: http://amzn.to/2vyErvS * Canon 24-70mm f2.8L Lens: http://amzn.to/2DMt0Y5 MUSIC I USE: * http://thirtybyforty.com/music AUDIO: * Rode VideoMic Pro (hotshoe mtd.): http://amzn.to/29qlNM3 * ATR-2100 USB (dynamic mic): http://amzn.to/2dFDaKp ARCHITECTURE GEAR: * Copic Markers: http://thirtybyforty.com/copic-sketch * Prismacolor Markers: http://thirtybyforty.com/markers * Timelapse Camera: http://thirtybyforty.com/brinno * AutoCAD LT: http://amzn.to/2dxjMDH * SketchUp PRO: http://amzn.to/2cRcojz * HP T120 Plotter: http://amzn.to/2dBGf1O * Adobe CC Photography (Photoshop/Lightroom) Plan: http://amzn.to/2dhq5ap CAD DRAWING TEMPLATE: * Download here: http://thirtybyforty.com/autocad-template STARTUP TOOLKIT: * Architect + Entrepreneur Startup Toolkit: http://thirtybyforty.com/SPL -~-~~-~~~-~~-~- Please watch: "MODERN PRACTICE SERIES Ep2 - Eponymous Architecture (continued)" https://www.youtube.com/watch?v=HUCsj2uIHpg -~-~~-~~~-~~-~-
Views: 47456 30X40 Design Workshop
‘Contrast’ Design principle of Graphic Design Ep9/45 [Beginners guide to Graphic Design]
 
07:45
In this video I am going to discuss the 1st key design principle, and discuss ‘Contrast’ as a design principal in Graphic Design. Enjoy ***************** DOWNLOAD LINKS: SERIES PDF WORKSHEET: Download the free course PDF from the main overview video: https://youtu.be/WONZVnlam6U ***************** This video is part of a 45 part series: SERIES OVERVIEW 00 - Beginners guide to Graphic Design / Series overview https://youtu.be/WONZVnlam6U SECTION 1 - GRAPHIC DESIGN THEORY 01 - What is Graphic Design? https://youtu.be/dFSia1LZI4Y 02 - ‘Line’ Visual element of Graphic Design https://youtu.be/F0PTse89XIE 03 - ‘Colour’ Visual element of Graphic Design https://youtu.be/byDNMLTuOqI 04 - ‘Shape’ Visual element of Graphic Design https://youtu.be/5jprIWG8f5g 05 - ‘Texture’ Visual element of Graphic Design https://youtu.be/hECQpBM0b0Q 06 - ‘Space’ Visual element of Graphic Design https://youtu.be/M9GZs7xpCdY 07 - ‘Form’ Visual element of Graphic Design https://youtu.be/N0F4O6gP3VA 08 - ‘Typography’ Visual element of Graphic Design https://youtu.be/d5ZbjSUku44 09 - ‘Contrast’ Design principle of Graphic Design https://youtu.be/r0SAPEw0ru4 10 - ‘Hierarchy’ Design principle of Graphic Design https://youtu.be/RlTZ98UXldw 11 - ‘Alignment’ Design principle of Graphic Design https://youtu.be/2kokQi9vb6E 12 - ‘Balance’ Design principle of Graphic Design https://youtu.be/bDZ9QMA2Bdc 13 - ‘Proximity’ Design principle of Graphic Design https://youtu.be/xUdqSiI_G8Y 14 - ‘Repetition’ Design principle of Graphic Design https://youtu.be/u55BW6WBqVU 15 - ‘Simplicity’ Design principle of Graphic Design https://youtu.be/iXD2WKKlxGk 16 - ‘Function’ Design principle of Graphic Design https://youtu.be/S4KNwVx8ATM SECTION 2 - CONSIDERING A CAREER IN GRAPHIC DESIGN 17 - Why do Graphic Design? / Pro’s & Con’s https://youtu.be/WDhG9lPNWEQ 18 - Should I do Graphic Design? https://youtu.be/CE9YeZKbfWE 19 - Practical skills to be a Graphic Designer? https://youtu.be/0qRT3JI7OsY 20 - Psychological skills to be a Graphic Designer? https://youtu.be/oaNzjtx9jjo 21 - Talent to be a Graphic Designer? https://youtu.be/94wiGfEiebg 22 - ‘Learn & Research’ How do I begin as a Graphic Designer https://youtu.be/6Umc7NDNfUM 23 - ‘Collect’ How do I begin as a Graphic Designer’ https://youtu.be/CbRHX8CqoI0 24 - ‘Be inspired’ How do I begin as a Graphic Designer’ https://youtu.be/yvHzk-BH4qA 25 - ‘Practice’ How do I begin as a Graphic Designer’ https://youtu.be/t4OI5xxtRG0 26 - ‘Seek Education’ How do I begin as a Graphic Designer https://youtu.be/kRcZcsPt9xg 27 - Books to read as a Graphic Designer? https://youtu.be/Jj0Mmn21uBQ 28 - Education to be a Graphic Designer? https://youtu.be/rqCPJKHxPUk 29 - Do I need to go to University or Art College to be a Graphic Designer? https://youtu.be/jw4sjBt0zK8 30 - Qualifications to be a graphic designer https://youtu.be/5rkjN9LCQ5Q SECTION 3 - BECOMING A GRAPHIC DESIGNER 31 - Equipment to be a Graphic Designer? https://youtu.be/sMgdpiqkRBQ 32 - What programs do I need to be a Graphic Designer? https://youtu.be/ydrZl_JVHNw 33 - The Graphic Design portfolio https://youtu.be/wko2_r261Bw 34 - Print or digital graphic design portfolio https://youtu.be/m6c3WWoiIHw 35 - The Graphic Design CV https://youtu.be/ZmvQlhbFcic 36 - Career change to be a Graphic Designer? https://youtu.be/jR-o18D-LyY 37 - ‘Apply your skills’ How do I begin as a Graphic Designer’ https://youtu.be/SST4W6dzwRQ 38 - How to find a job as a Graphic Designer? https://youtu.be/EaQFJ9mnG0E 39 - Interview preparation to be a Graphic Designer https://youtu.be/FpCqLpeCA7I 40 - Questions you're asked at a Graphic Design Interview https://youtu.be/PAHq4uIz06M 41 - Questions to ask at a graphic design interview https://youtu.be/8S3GPsf-1mc 42 - Interview tips to be a Graphic Designer https://youtu.be/0eY0qSWhrTc SECTION 4 - GRAPHIC DESIGN & BEYOND 43 - What's the industry like for a Graphic Designer? https://youtu.be/qI1xWMUcTSs 44 - Further your Graphic Design career https://youtu.be/cwEzmNs5_t8 45 - Education to further your Graphic Design career https://youtu.be/i9YfBiGYg3E ***************** ‘Beginners Guide to Graphic Design’ series and all associated files created and composed by Gareth David of TastyTuts.com Copyright TastyTuts © All Rights Reserved Content may be distributed freely for educational purposes only Website: tastytuts.com Contact: [email protected] ***************** TastyTuts Subscribe to be notified of future up and coming tutorials. Like The Facebook Page: http://www.facebook.com/pages/TastyTuts/145587595531590?ref=hl
Views: 54123 TastyTuts
Learn Web Design: Simpler is Better
 
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The second post in a series on Creative Market (http://crt.mk/47Lt302pmOB) all about learning core design principles. In this video, we'll take a look at our first core design principle: simpler is better.
Views: 199066 CreativeMarket
12 Principles of Animation (Official Full Series)
 
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Further Animation Learning: http://bit.ly/2dleXfH Full playlist: https://www.youtube.com/playlist?list=PL-bOh8btec4CXd2ya1NmSKpi92U_l6ZJd (0:10) 1. Squash and Stretch (2:07) 2. Anticipation (4:14) 3. Staging (6:33) 4. Straight Ahead/Pose to Pose (9:14) 5. Follow Through & Overlapping Action (11:17) 6. Slow In & Slow Out (12:57) 7. Arcs (14:38) 8. Secondary Action (16:11) 9. Timing (18:22) 10. Exaggeration (19:55) 11. Solid Drawing (21:38) 12. Appeal PATREON: http://www.patreon.com/alanbecker TWITTER: http://twitter.com/alanthebecker FACEBOOK: http://facebook.com/alanthebecker WEBSITE: http://alanbecker.net MY MAIN CHANNEL: http://youtube.com/noogai89 MY MINECRAFT CHANNEL: http://youtube.com/AlanBeckerMinecraft
Views: 1698715 AlanBeckerTutorials
10 Tips For Clean Code
 
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What is the clean code? In this talk the speaker will provide some answers to this question, and introduce you to 10 good habits that will help keep your code clean. EVENT: Wordcamp US, 2016 SPEAKER: Michael Toppa CREDITS: This is a repost of the original video published on WordPress YouTube channel (https://www.youtube.com/channel/UCpJf6LGZ0a4n9Lj4aVt9spg), which was uploaded with the Creative Commons Attribution license (reuse allowed). ORIGINAL SOURCE: https://www.youtube.com/watch?v=ls4iAtOCH8g
Views: 206165 Coding Tech
SAMPLE LESSON - DTC Mechanical PE Exam Review: Machine Design & Materials - Welding Symbols
 
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This video on Welding Symbols gives you a look at what our Machine Design & Materials Mechanical PE Exam Review lessons look like.
Views: 7580 drtomsclassroom
‘Practice’ How do I begin as a Graphic Designer? Ep25/45 [Beginners Guide to Graphic Design]
 
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To get started I would suggest you undertake 6 key steps, and I would recommend you do them in the following order. In this video I am going to talk about step 4 ‘Practice’. Enjoy ***************** DOWNLOAD LINKS: SERIES PDF WORKSHEET: Download the free course PDF from the main overview video: https://youtu.be/WONZVnlam6U ***************** This video is part of a 45 part series: SERIES OVERVIEW 00 - Beginners guide to Graphic Design / Series overview https://youtu.be/WONZVnlam6U SECTION 1 - GRAPHIC DESIGN THEORY 01 - What is Graphic Design? https://youtu.be/dFSia1LZI4Y 02 - ‘Line’ Visual element of Graphic Design https://youtu.be/F0PTse89XIE 03 - ‘Colour’ Visual element of Graphic Design https://youtu.be/byDNMLTuOqI 04 - ‘Shape’ Visual element of Graphic Design https://youtu.be/5jprIWG8f5g 05 - ‘Texture’ Visual element of Graphic Design https://youtu.be/hECQpBM0b0Q 06 - ‘Space’ Visual element of Graphic Design https://youtu.be/M9GZs7xpCdY 07 - ‘Form’ Visual element of Graphic Design https://youtu.be/N0F4O6gP3VA 08 - ‘Typography’ Visual element of Graphic Design https://youtu.be/d5ZbjSUku44 09 - ‘Contrast’ Design principle of Graphic Design https://youtu.be/r0SAPEw0ru4 10 - ‘Hierarchy’ Design principle of Graphic Design https://youtu.be/RlTZ98UXldw 11 - ‘Alignment’ Design principle of Graphic Design https://youtu.be/2kokQi9vb6E 12 - ‘Balance’ Design principle of Graphic Design https://youtu.be/bDZ9QMA2Bdc 13 - ‘Proximity’ Design principle of Graphic Design https://youtu.be/xUdqSiI_G8Y 14 - ‘Repetition’ Design principle of Graphic Design https://youtu.be/u55BW6WBqVU 15 - ‘Simplicity’ Design principle of Graphic Design https://youtu.be/iXD2WKKlxGk 16 - ‘Function’ Design principle of Graphic Design https://youtu.be/S4KNwVx8ATM SECTION 2 - CONSIDERING A CAREER IN GRAPHIC DESIGN 17 - Why do Graphic Design? / Pro’s & Con’s https://youtu.be/WDhG9lPNWEQ 18 - Should I do Graphic Design? https://youtu.be/CE9YeZKbfWE 19 - Practical skills to be a Graphic Designer? https://youtu.be/0qRT3JI7OsY 20 - Psychological skills to be a Graphic Designer? https://youtu.be/oaNzjtx9jjo 21 - Talent to be a Graphic Designer? https://youtu.be/94wiGfEiebg 22 - ‘Learn & Research’ How do I begin as a Graphic Designer https://youtu.be/6Umc7NDNfUM 23 - ‘Collect’ How do I begin as a Graphic Designer’ https://youtu.be/CbRHX8CqoI0 24 - ‘Be inspired’ How do I begin as a Graphic Designer’ https://youtu.be/yvHzk-BH4qA 25 - ‘Practice’ How do I begin as a Graphic Designer’ https://youtu.be/t4OI5xxtRG0 26 - ‘Seek Education’ How do I begin as a Graphic Designer https://youtu.be/kRcZcsPt9xg 27 - Books to read as a Graphic Designer? https://youtu.be/Jj0Mmn21uBQ 28 - Education to be a Graphic Designer? https://youtu.be/rqCPJKHxPUk 29 - Do I need to go to University or Art College to be a Graphic Designer? https://youtu.be/jw4sjBt0zK8 30 - Qualifications to be a graphic designer https://youtu.be/5rkjN9LCQ5Q SECTION 3 - BECOMING A GRAPHIC DESIGNER 31 - Equipment to be a Graphic Designer? https://youtu.be/sMgdpiqkRBQ 32 - What programs do I need to be a Graphic Designer? https://youtu.be/ydrZl_JVHNw 33 - The Graphic Design portfolio https://youtu.be/wko2_r261Bw 34 - Print or digital graphic design portfolio https://youtu.be/m6c3WWoiIHw 35 - The Graphic Design CV https://youtu.be/ZmvQlhbFcic 36 - Career change to be a Graphic Designer? https://youtu.be/jR-o18D-LyY 37 - ‘Apply your skills’ How do I begin as a Graphic Designer’ https://youtu.be/SST4W6dzwRQ 38 - How to find a job as a Graphic Designer? https://youtu.be/EaQFJ9mnG0E 39 - Interview preparation to be a Graphic Designer https://youtu.be/FpCqLpeCA7I 40 - Questions you're asked at a Graphic Design Interview https://youtu.be/PAHq4uIz06M 41 - Questions to ask at a graphic design interview https://youtu.be/8S3GPsf-1mc 42 - Interview tips to be a Graphic Designer https://youtu.be/0eY0qSWhrTc SECTION 4 - GRAPHIC DESIGN & BEYOND 43 - What's the industry like for a Graphic Designer? https://youtu.be/qI1xWMUcTSs 44 - Further your Graphic Design career https://youtu.be/cwEzmNs5_t8 45 - Education to further your Graphic Design career https://youtu.be/i9YfBiGYg3E ***************** ‘Beginners Guide to Graphic Design’ series and all associated files created and composed by Gareth David of TastyTuts.com Copyright TastyTuts © All Rights Reserved Content may be distributed freely for educational purposes only Website: tastytuts.com Contact: [email protected] ***************** TastyTuts Subscribe to be notified of future up and coming tutorials. Like The Facebook Page: http://www.facebook.com/pages/TastyTuts/145587595531590?ref=hl Follow On Twitter: http://twitter.com/#!/TastyTuts Become Friends On Facebook http://www.facebook.com/TastyTuts
Views: 18641 TastyTuts
Getting Things Done (GTD) by David Allen - Animated Book Summary And Review
 
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SUBSCRIBE for weekly productivity and performance training Get a free download and training --► http://mintfull.com/success * ----------------------------------------------------------------------------------------------------------- Get the book here - http://amzn.to/2bQL5ad Getting Things Done by David Allen is one of the staples of personal and professional productivity. Getting Things Done, or GTD for short has been on the top sellers' list for more than a decade (it first came out in 2001) and with good reason. David Allen has managed to create a system that you can use both at work, at school and at home - it is almost universal. The book though is rather complex and lengthy and you can get lost in the nitty-gritty of the it all. And when you are overwhelmed, you cannot be productive. That's why this video is so essential - in just 8 minutes, you'll be able to understands the core principles of Getting Things Done and start applying them in your life. Not to mention, the video is completely FREE, while you'll have to spend a few bucks to get your own copy of GTD. Don't get me wrong though, the book is rather great, but you have to have the patience to go through all of it and it does get rather technical at times. The best course of action would be the following - watch the video, learn David Allen's GTD concepts, apply them to your life and see how it goes. If you are happy with the results (as you most likely will be), head over to Amazon and get yourself a copy of the actual book. This video will break down for you the core principles of GTD in only 5 steps - capture, process, organize, review and engage (it will make more sense once you've seen the video). Watch the GTD summary, take action and apply it to your life and you'll see dramatic results. Understanding Getting Things Done has never been easier - it only takes 8 minutes. Let me know if you have any questions in the comment section below. Also, make sure to let me know if there is a book you'd like me to summarise and review for you. ------------------------------------------ FREE Training and Download on "How Super Successful People Schedule Their Time For Maximum Performance (And How YOU Can Do It Too): http://www.mintfull.com/success ------------------------------------------ Kosio Angelov is the #1 Amazon bestselling author of the "Lean Email Simple System" and a master trainer in the art of "doing the right things, the right way". Subscribe to his "Successful By Design" daily productivity show and learn how to break the busyness bubble, achieve exponential productivity and live life by design, not by default. ------------------------------------------ Subscribe to this YouTube channel for more remarkable training! ------------------------------------------ https://youtu.be/gCswMsONkwY
Views: 304180 Successful By Design
Should I read Programming: Principles and Practice Using C++ before The C++ Programming Language?
 
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I had this question a few people asked about whether to read Programming: Principels and Practice using C++ Second Edition before The C++ Programming Language Fourth Edition.
Views: 2412 Jared Bruni
Coding Practice Review - Beginning Programming with iOS 11, Swift 4, and Xcode 9
 
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Let's review where you are with your programming to-do list, and discuss what's next. This is a new course that will be released entirely free on YouTube. To learn about this course and other courses on iOS development, check out raywenderlich.com. ---- About www.raywenderlich.com: raywenderlich.com is a website focused on developing high-quality programming tutorials. Our goal is to take the coolest and most challenging topics and make them easy for everyone to learn – so we can all make amazing apps. We are also focused on developing a strong community. Our goal is to help each other reach our dreams through friendship and cooperation. As you can see below, a bunch of us have joined forces to make this happen: authors, editors, subject matter experts, app reviewers, and most importantly our amazing readers! ---- The tutorial team and I are happy to announce that we’ve released our very first video course on Udemy: iOS 11 and Swift 4 for Beginners! This course is intended for complete beginners to iOS 11 and Swift 4 development and represents a collection of some of the best tutorials from our site. This course is for absolute beginners to iOS 11 or Swift 4 development — or even for absolute beginners to programming in general. You’ll start the course with a bang by creating your first app, an entertaining game called Bulls-Eye. In this section, you will learn how to add basic controls like labels, buttons, and sliders into a Swift 4 and iOS 11 app. This section contains 10 videos: Introduction: Learn about the first app you’ll build – a simple but fun game called Bull’s Eye – and get a preview of all the things you’ll learn throughout this section. Making a Programming to-do list: Make a programming to-do list of all the things you’ll need to do to build the game. This helps build a good programming practice of gathering requirements first! Buttons and Actions: Learn how to add a button to the app and connect it to some Swift 4 code that prints a message to the console. Alerts: Learn how to make the app display a popup alert when you tap a button. Solving Problems: Learn how to solve problems beginners frequently run into. Challenge: Connecting Actions: Practice connecting an action performs on a button – such as a tap – to some Swift code that you write. How Does an App Work: Learn how apps actually work under the hood. Portrait vs. Landscape: Learn how to convert your app from portrait to landscape mode. Challenge: Basic Controls: Practice adding basic controls like sliders, buttons, and labels into your app by creating the basic layout for the Bulls-eye game. Conclusion: Let’s review where you are with your programming to-do list, and discuss what’s next.
Views: 176 raywenderlich.com
Digital Marketing Principles & Practice
 
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New Zealand Institute of Education "Digital Marketing Principles & Practice" Assessment
Four Principles Lean Management - Get Lean in 90 Seconds
 
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Learn about Lean Management Principles and how they can help your company eliminate waste and create value for your customers. Four Principles - The Lean Management Experts http://www.fourprinciples.com [email protected]
Views: 895882 Four Principles
NCEES Mech: MDM Practice Exam Problem 510 - 2D Equilibrium with Friction
 
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NCEES Problem 510 in the Machine Design and Materials Practice Exam (2106) is a classic 2D equilibrium problem involving a mechanical device to hold up a weight by friction based forces. However, the solution presented by the NCEES is incorrect. In the application of one of the equilibrium equations to the free-body diagram of one of the two major pieces, two terms are missing. In the NCEES solution these two terms supposedly cancel when in fact they do not. One the shortfalls of the NCEES solution is that the free-body diagram of the piece in question is not provided. In this Instructional Companion, the Dr. Tom Method provides the necessary free-body diagrams and associated equilibrium equations. Dr. Tom DTC recommends that anyone taking the PE Exam purchase the NCEES Practice Exam for the exam they are taking. It is an essential exam review resource. https://account.ncees.org/exam-prep/
Views: 673 drtomsclassroom
The Design Behind Super Mario Odyssey | Game Maker's Toolkit
 
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Super Mario Odyssey’s success can be traced back to the design philosophies we’ve discussed on earlier episodes of Game Maker’s Toolkit. Let’s look at how these different ideas have been put into practice, in Mario’s latest game. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Sources 10 Things Nintendo Told Us About Super Mario Odyssey | TIME http://time.com/4816417/super-mario-odyssey-interview-e3/ The Definition of Idea | 1101 http://www.1101.com/iwata/2007-08-31.html A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design | Amazon https://www.amazon.co.uk/Game-Design-Vocabulary-Foundational-Principles/dp/0321886925 How Nintendo turned Super Mario Odyssey into the ultimate vacation | The Verge https://www.theverge.com/2017/10/31/16577860/super-mario-odyssey-travel-interview-kenta-motokura Games shown in this episode (in order of appearance) Arms (Nintendo, 2017) Donkey Kong Country: Tropical Freeze (Retro Studios, 2014) Super Mario 3D World (Nintendo, 2013) The Legend of Zelda: Breath of the Wild (Nintendo, 2017) Super Mario Odyssey (Nintendo, 2017) The Legend of Zelda: A Link Between Worlds (Nintendo, 2013) Splatoon 2 (Nintendo, 2017) Luigi's Mansion (Nintendo, 2001) Pikmin 3 (Nintendo, 2013) Yoshi's Woolly World (Good-Feel, 2015) Super Mario Bros. (Nintendo, 1985) Super Mario 64 (Nintendo, 1996) Super Mario Sunshine (Nintendo, 2002) Super Mario Galaxy (Nintendo, 2007) New Super Mario Bros. U (Nintendo, 2012) Assassin's Creed: Origins (Ubisoft Montreal, 2017) Kirby's Epic Yarn (Good-Feel, 2010) The Legend of Zelda: Skyward Sword (Nintendo, 2011) The Legend of Zelda: The Minish Cap (Nintendo, 2004) Music used in this episode 00:00 - File Select (Super Mario 64) 00:31 - To The Next Kingdom (Super Mario Odyssey) 01:23 - Steam Gardens (Super Mario Odyssey) 02:35 - Bubblaine (Super Mario Odyssey) 03:14 - New Donk City: Daytime (Super Mario Odyssey) 04:19 - Run, Jump, Throw! 2 (Super Mario Odyssey) 06:46 - Caves (Super Mario Odyssey) 07:17 - Another World (Super Mario Odyssey) 10:08 - Sheikah Tower (The Legend of Zelda: Breath of the Wild) 10:49 - Forgotten Isle 2 (Super Mario Odyssey) 11:23 - Main Theme (Super Mario Odyssey) 12:07 - Jolly Roger Bay (Super Mario 64)
Views: 482523 Mark Brown
The Six Adult Learning Principles
 
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A review of six general principles to keep in mind when teaching adult students.
Views: 93800 Cason Smith
NCEES Mech: MDM Practice Exam Problem 538 - Static Design
 
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NCEES MDM Problem 538 in the NCEES Mechanical Practice Exam for Machine Design & Materialsfalls under the topic “Static Design” and has a fairly straightforward solution, except that it's not obvious where the equation came from that it uses for calculating the distortion energy stress. We have had a lot of questions in the participant forum for our MDM review course about its origin. This video shows where that equation comes from, and in the process provides a powerful general equation for other similar type problems. The video also fills in a few details left out of the NCEES solution. DTC recommends that anyone taking the PE Exam purchase the NCEES Practice Exam for the exam they are taking. It is an essential exam review resource. https://account.ncees.org/exam-prep/
Views: 343 drtomsclassroom
A Gift (by Design)
 
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This short visual essay is an inspirational instruction manual for making a humble, holiday gift which embodies the design principles architects - and all designers - rely on each day. As the year draws to a close this video is a thank you to you. My gratitude and sincere thanks for returning here week after week to watch, to comment, and to share my work. 2017 has been an amazing year - especially here on the YouTube channel - and you’ve been an essential part of that; I’m so grateful for your support! // GEAR I USE // DRONE: *Mavic Pro by DJI: http://amzn.to/2hW3dTA DSLR CAMERA: * Canon 80D: http://amzn.to/2fBWGMQ LENSES: * Canon 24mm f2.8 Lens: http://amzn.to/29l7ac5 * Canon 40mm f2.8 Lens: http://amzn.to/29x2QcI * Canon 10 - 18mm f4.5 - 5.6 IS Lens: http://amzn.to/2vyErvS AUDIO: * Rode VideoMic Pro (hotshoe mtd.): http://amzn.to/29qlNM3 * ATR-2100 USB (dynamic mic): http://amzn.to/2dFDaKp MUSIC I USE: *http://thirtybyforty.com/music ARCHITECTURE GEAR: * Prismacolor Markers: http://thirtybyforty.com/markers * Timelapse Camera: http://thirtybyforty.com/brinno * AutoCAD LT: http://amzn.to/2dxjMDH * SketchUp PRO: http://amzn.to/2cRcojz * HP T120 Plotter: http://amzn.to/2dBGf1O * Adobe CC Photography (Photoshop/Lightroom) Plan: http://amzn.to/2dhq5ap STARTUP TOOLKIT: * Architect + Entrepreneur Startup Toolkit: http://thirtybyforty.com/SPL -~-~~-~~~-~~-~- Please watch: "MODERN PRACTICE SERIES Ep2 - Eponymous Architecture (continued)" https://www.youtube.com/watch?v=HUCsj2uIHpg -~-~~-~~~-~~-~-
Views: 24995 30X40 Design Workshop
Ray Functions for Volume Rendering: A Quick and Convenient Review
 
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For more information see the book chapter on volume visualization from: Data Visualization: Principles and Practice, Second Edition By: Alexandru C. Telea, published: September, 2014 by AK Peters Watch the quick intro to Ray Casting before this video: https://www.youtube.com/watch?v=ll4_79zKapU And the shear warp algorithm video after this one: https://www.youtube.com/watch?v=17uH8PZnWts Connect with DataVis Bob on Facebook: https://www.facebook.com/datavisbob
Views: 3212 DataVisBob Laramee
Disruptus: Practice Empathy and Ideation for Design Thinking
 
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In this video I would like to share an awesome game called Disruptus that I learned about from my co-teacher, Heidi Peterson. It is a great game for students to practice the behaviors and thinking of the empathize and ideate phases of design thinking. The purpose of Disruptus is to have students brainstorm innovative ideas by looking at objects in different perspectives and thinking beyond the obvious. This game is a great way to help students learn and practice the following Ideate Principles: (1) one conversation at a time, (2) stay focused, (3) encourage wild ideas, (4) defer judgement, and (5) build on the ideas of others. It is also a great way for students to practice their empathy as well. Disruptus - https://www.funnybonetoys.com/product/disruptus/ Intro music by Ryan Little “Summer Dreams”: https://soundcloud.com/iamryanlittle Background Music from EpidemicSound.com - "Brings Back The Feeling" by Daniel Gunnarsson Website: www.davidleeedtech.org Instagram: https://www.instagram.com/davidleeedtech/ Twitter: https://twitter.com/davidleeedtech Blog :davidleeedtech.wordpress.com Google+: https://plus.google.com/+DavidleeedtechOrg Facebook: https://www.facebook.com/DavidLeesEdTechWorld
Views: 155 David Lee EdTech
The Shed Roof - An Architect's Review of a Modern Classic
 
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In this video I discuss the reasons for choosing a shed roof shape as well as the design implications for doing so. Sheds are structurally simple, site responsive forms that are finely tuned to passive solar collection. With opportunities for daylighting via clerestories, rainwater harvesting and other aesthetic benefits they're a great choice to meld traditional and contemporary design languages. -~-~~-~~~-~~-~- Please watch: "MODERN PRACTICE SERIES Ep2 - Eponymous Architecture (continued)" https://www.youtube.com/watch?v=HUCsj2uIHpg -~-~~-~~~-~~-~-
Views: 45722 30X40 Design Workshop
Urban Design Practice. An International Review. Part One
 
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Dr Sebastian Loew is a town planning and urban design consultant and former lecturer with the University of Westminster. He has extensive experience of urban design education and practice in a European and international context.
Views: 104 UrbanNous
2014 OAI Innovation in Teaching Award Winner Dr. Elizabeth Berquist
 
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"Universal Design for Learning Principles in Action: Examples in Practice" Dr. Elizabeth Berquist College of Education Dr. Liz Berquist is an Assistant Professor in the Department of Special Education where she works with pre-service educators and teaches a variety of courses including Working with Families of Children with Disabilities, Assistive Technology, and Universal Design for Learning and Differentiated Instruction. Dr. Berquist also supervises interns placed in Baltimore County and Baltimore City Public Schools. Her research interests include Universal Design for Learning, conceptual change, faculty professional development, transforming schools through inclusive practices and enhancing university-school partnerships. She is also a member of the CAST UDL faculty cadre.
The First Principles Method Explained by Elon Musk
 
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Interview by Kevin Rose The benefit of "first principles" thinking? It allows you to innovate in clear leaps, rather than building small improvements onto something that already exists. Musk gives an example of the first automobile. While everyone else was trying to improve horse-drawn carriages, someone looked at the fundamentals of transportation and the combustion engine in order to create a car. Naturally Musk does give one warning about using first principles for innovating however, "it takes a lot more mental energy."
Views: 235093 innomind
Meeting Project and Budget Needs - ARE Live - Practice Management Mock Exam Review
 
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Join Black Spectacles and Mike Newman for our Practice Management discussion. We will be using sample mock exam questions as an opportunity to discuss some of the more vexing topics, as well as delve into strategies for answering. This will be a good introduction to the types of problems that you are likely to find on the Practice Management exam and how best to respond. This division of the ARE focuses on the management of an architecture practice, covering such topics as professional ethics, fiduciary responsibilities, and the regulations governing the practice of architecture. With these tools, you will be able to understand and demonstrate abilities in business structure, business development, and asset development and protection. Take the mock exam here: http://bksp.es/PM_MockExam
Views: 1039 Black Spectacles
Architectural Drawing Tutorial | My process + settings
 
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In this architectural drawing tutorial I'll walk you through the exact settings, line weights, pen styles and layers I use to develop architectural drawings digitally for my clients. We'll focus on how to recreate the floor plan you see in this image, our reference project here in Maine that we've been following. You'll also learn how architects choose what to draw, how we approach our drawings conceptually, and how we organize information. This one is filled with drafting tips and tricks you can use everyday, whether you're a seasoned pro, an architecture student or just curious about how architects work. // GEAR I USE // DRONE: *Mavic Pro by DJI: http://amzn.to/2hW3dTA DSLR CAMERA: * Canon 80D: http://amzn.to/2fBWGMQ LENSES: * Canon 24mm f2.8 Lens: http://amzn.to/29l7ac5 * Canon 40mm f2.8 Lens: http://amzn.to/29x2QcI * Canon 10 - 18mm f4.5 - 5.6 IS Lens: http://amzn.to/2vyErvS AUDIO: * Rode VideoMic Pro (hotshoe mtd.): http://amzn.to/29qlNM3 * ATR-2100 USB (dynamic mic): http://amzn.to/2dFDaKp ARCHITECTURE GEAR: * Prismacolor Markers: http://thirtybyforty.com/markers * Timelapse Camera: http://thirtybyforty.com/brinno * AutoCAD LT: http://amzn.to/2dxjMDH * SketchUp PRO: http://amzn.to/2cRcojz * HP T120 Plotter: http://amzn.to/2dBGf1O * Adobe CC Photography (Photoshop/Lightroom) Plan: http://amzn.to/2dhq5ap STARTUP TOOLKIT: * Architect + Entrepreneur Startup Toolkit: http://thirtybyforty.com/SPL -~-~~-~~~-~~-~- Please watch: "MODERN PRACTICE SERIES Ep2 - Eponymous Architecture (continued)" https://www.youtube.com/watch?v=HUCsj2uIHpg -~-~~-~~~-~~-~-
Views: 279062 30X40 Design Workshop
BlackBerry 10 from Principles to Practice
 
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JAM66 - From Principles to Practice, Martin Goulet, Scott Plewes So, how do you put the BlackBerry® 10 UI Guidelines into practice? Join Macadamian VP UX, Scott Plewes, and Developer, Martin Goulet, as they step through the design process of translating the Windows® 8 application, "Talks", into an application that embraces the BlackBerry® 10 design principles and patterns. You can get the MP3 and PDF content here: http://hosting.desire2learncapture.com/RIM/1/watch/29.aspx
Views: 955 BlackBerryDev
Visual Hierarchy and Layout in the Practice of Map Design — Alex Tait
 
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Visual Hierarchy and Layout in the Practice of Map Design Alex Tait, National Geographic Society Writers of map design texts invariably include a chapter or two about the structure and composition of the map image and the map page. The main organizing terms that describe what a map designer should keep in mind when constructing a map are visual hierarchy and layout. Many other terms come into the conversation like balance, contrast, focus, gestalt principles and of course the biggie: figure-ground. My presentation will review many map design texts for descriptions of visual hierarchy and layout and then look carefully at how they work in the practice of mapmaking. Which principles are most important, surfacing in every project? Do all principles apply to both the map itself and the page or screen on which it resides with other components? Is the current body of knowledge for this topic complete and how can it be improved? This presentation was made at the 2017 annual meeting of the North American Cartographic Information Society (NACIS) in Montréal. For more information on NACIS, check out http://NACIS.org.
Views: 128 NACIS
UX Design Principle for Information On Demand
 
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Creative web and UX design principle for showing interface users information on demand. Example and explanation of principle in practice. more info: http://www.empellex.com
Views: 79 Empellex
The Architectural Imagination | HarvardX on edX | Course About Video
 
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Learn fundamental principles of architecture — as an academic subject or a professional career — from a study of history’s important buildings. Take this course free on edX: https://www.edx.org/course/architectural-imagination-harvardx-gsd1x#! ABOUT THIS COURSE Architecture engages a culture’s deepest social values and expresses them in material, aesthetic form. In this course, you will learn how to “read” architecture as a cultural expression as well as a technical achievement. Vivid analyses of exemplary buildings from a wide range of historical contexts, coupled with hands-on exercises in drawing and modeling, bring you close to the work of an actual architect or historian. Architecture is one of the most complexly negotiated and globally recognized cultural practices, both as an academic subject and a professional career. Its production involves all of the technical, aesthetic, political, and economic issues at play within a given society. Over the course of ten modules, we’ll examine some of history’s most important examples that show how architecture engages, mediates, and expresses a culture’s complex aspirations. The first part of the course introduces the idea of the architectural imagination as a faculty that mediates sensuous experience and conceptual understanding. Two examples of the architectural imagination—perspective drawing and architectural typology—are explored through video presentations and hands-on exercises. You will be introduced to some of the challenges involved in writing architectural history, revealing that architecture does not always have a straightforward relationship to its own history. In the second set of modules, we address technology as a component of architecture’s realization and understanding. Architecture is embedded in contexts where technologies and materials of construction—glass and steel, reinforced concrete—are crucial agents of change. But a society’s technology does not determine its architectural forms. You will discover ways that innovative technology can enable and promote new aesthetic experiences, or disrupt age-old traditions. You will witness architecture’s ways of converting brute technical means into meaningful perceptions and textures of daily life. The interactions of architecture and modern technologies changed not only what could be built, but also what kinds of constructions could even be thought of as architecture. The final set of modules confronts architecture’s complex relationship to its social and historical contexts and its audiences, achievements, and aspirations. As a professional practice deeply embedded in society, architecture has social obligations and the aesthetic power to negotiate social change; to carry collective memories; even to express society’s utopian ideals. You will learn about what we call architecture’s power of representation, and see how architecture has a particular capacity to produce collective meaning and memories. WHAT YOU'LL LEARN How to read, analyze, and understand different forms of architectural representation Social and historical contexts behind major works of architecture Basic principles to produce your own architectural drawings and models Pertinent content for academic study or a professional career as an architect
Views: 61634 edX
EvaluATE and Mentor Connect  Small Project Evaluation Principles and Practices
 
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An effective small project evaluation requires a clear-cut and feasible project plan, an evaluation plan that matches the project’s scope and purpose, and a project team and external evaluator who are willing and able to share responsibility for implementing the evaluation. In this webinar, we will review foundational principles of small project evaluation and discuss strategies for putting them into practice for a high-quality, economical, and useful evaluation of a small project. Webinar participants will be able to 1. Create or refine a project logic model that accurately represents a project’s activities and intended outcomes as a foundation for an evaluation plan. 2. Develop evaluation questions that are appropriate for a small project. 3. Identify project process and outcome indicators for answering the evaluation questions.
Views: 213 EvaluATE
The Impact of Digital Technologies on the Practice Of Graphic Design
 
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In this presentation, I aim to look at the many advances in technology that have impacted the modern field of Graphic Design, beginning from the Madison Avenue days of advertising, up through the present day -- to show how firms in the industry had to overcome change in order to survive. I will also explore the direction that these changes in technology are taking the industry and how those looking to break into the field are being impacted. In an industry that has existed for so long, and undergone so many changes, growing at the same rate as technology -- many feel that the next step, the virtual, pay as you go model is inevitable.
Developmental Evaluation   Principles in Practice
 
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Developmental Evaluation (DE) can be used to evaluate innovative initiatives in complex, dynamic environments, including a range of fields and international settings. In this Tamarack webinar, Michael Quinn Patton and Mark Cabaj discuss DE, what it takes to do this work, and the results that can be expected. This webinar also provides a preview of the case studies and learnings shared in Michael's new book, Developmental Evaluation Examplars: Principles in Practice.
Eric Zimmerman – Being a Game Designer: Principles for a Thoughtful Practice  [Game Happens! 2016]
 
49:02
http://2016.gamehappens.com Most talks on games focus on how to make a better product – a more successful game. This session frames what game designers do in a different way. I want to ask the question: How can being a game designer help shape our lives? Apart from the problems and challenges of designing particular games, what are the attitudes and approaches of game design that can connect us more deeply to what we do on a daily basis? For example, practitioners of Parkour see it not just as a series of techniques for jumping over walls, but as an attitude that can permeate every moment of a someone’s life. Could we take a similar approach to game design? Is it possible to think about game design as a way or mode of being? The talk is structured as a series of ‘principles.’ The principles help describe games as a cultural form, and they also describe game design as a creative practice. The principles are drawn from Eric’s experience as a designer, player, and teacher and are meant to express how being a game designer can be meaningful for our lives both inside and outside of games. – Eric Zimmerman is a veteran game designer with more than two decades of industry experience. For nine years, he ran his own award-winning studio Gamelab, which helped invent casual games with hit titles like Diner Dash, as well as make innovative games like Gamestar Mechanic, an online community that lets players create games. Pre-Gamelab titles include the PC title Gearheads and the indie pioneer SiSSYFiGHT 2000. In recent years, Eric has created game installations with architect Nathalie Pozzi for museums including the Museum of Modern Art in New York City and the Smithsonian American Art Museum in Washington, DC. He designs tabletop games like the card game Metagame (with Local No. 12) and the strategy boardgame Quantum. Eric is the co-author of Rules of Play and the Game Design Reader and co-founded The Institute of Play, a nonprofit that opened a school in NYC based on games and play as the model for learning. He is a founding faculty and Arts Professor at the NYU Game Center. – Game Happens is the annual international festival in Italy where game design, experience design and virtual reality collide. The third edition has been held on June 24-25, 2016 @ Villa Bombrini, Genova Cornigliano (Italy). It's been supported by Genova-Liguria Film Commission, Società per Cornigliano, ETT SpA, Miniclip Italia. – Subscribe to our channel and follow us: • https://twitter.com/whengamehappens • https://www.facebook.com/gamehappens • https://instagram.com/gamehappens • https://www.flickr.com/photos/gamehappens • https://www.linkedin.com/company/game-happens- – Video credits: Mattia Cretti Photo credits: Marco Pezzati
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