Map: Movie 1-30
Source Port: CrispyDoom v4.3
01.... 00:06.... :)
02.... 00:39.... :|
03.... 00:32.... :|
04.... 00:28.... :)
05.... 00:27.... :)
06.... 00:55.... :))
07.... 00:12.... :)
08.... 00:27.... :)
09.... 00:54.... :))
10.... 00:33.... :)
11.... 00:34.... :)
12.... 00:48.... :((
13.... 01:07.... :(
14.... 00:17.... :))
15.... 00:59.... :(
16.... 00:13.... :))
17.... 01:12.... :)
18.... 00:25.... :(
19.... 00:46.... :(((
20.... 00:35.... :))
21.... 00:12.... :))
22.... 00:26.... :))
23.... 00:43.... :(
24.... 00:40.... :|
25.... 00:44.... :)
26.... 00:38.... :)))
27.... 00:21.... :)
28.... 00:42.... :)
29.... 01:33.... :)
30.... 00:32.... :)
A 5 second improvement over the previous record. I would have improved this sooner, but I've had an unbelivable run of bad luck lately.
A new rocket jump on map 09 saves a few seconds, it's not always possible since it's just after the other rocket jump and so you might not have the health for it.
The biggest mistake was on map 19, I have 2 options at the 32 unit gap which is to press strafe left for 1 tic (or frame at 35 fps), wait, and press it again for 1 tic or to press it once for 2 tics. So when I want to press it for 1 tic I sometimes accidently press it for 2 tics, which is fine as long as I haven't already pressed it for 1 tic. What happened here is that I pressed it for 1 tic, waited, then pressed it for 2 tics by accident and repeated the same mistake 3 more times.
Now if the spectre catches up and bites me from the side I'd have to kill some 20 spectres which would obviously take forever. So naturally I tried to get into the center of the 32 unit gap as quickly as possible, but then I risk the chance of going past it if I'm moving too quickly. So then that happened and I wasted more time, and eventually I did get bitten by the spectre.. however, it was directly from the back which doesn't push me to the side, so I can still get through!
Map 12 and 13 were bad, though this is partially because I got unlucky with the elevators, 15 and 23 weren't good either, pain elemental doesn't usually block me like that.. otherwise it was decent.
I'd like to improve it a bit further, as I've had better attempts, but running this game is more exhausting than ever, so I'd rather do something else.. like nightmare difficulty again :-)
Q: How do you go through gaps in the wall like map 02,16,19,21,22?
A: Explained here: https://www.doomworld.com/forum/topic/52568-the-two-types-of-glides/?do=findComment&comment=1414380
Q: Are you using any modified version of Doom?
A: No, I don't use any modified WADs. For Doom 2 I use the DOOM2.WAD, which you can buy on Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD) and a vanilla compatible sourceport or the original .exe, if any modified version was used the demo would have to desync when you play it.
Q: Are you using any tools etc?
No tools are used, the demo\recording is done in a sourceport which accurately reproduces doom as it was played originally. The video is made by playing the demo in prboom-plus sourceport as it has a lot of features like uncapped framerate and higher resolution.
Q: Where can I find the demo (.lmp)?
A: All my demos are here: http://doomedsda.us/player508lmps.html
Q: I have seen a video of this speedrun that is faster by several minutes.
A: There are many Tool-Assisted Speedruns (TAS) for doom which are significantly faster. It is possible to make a frame by frame demo which greatly reduces the time, even for single level runs it is impossible to get close to a TAS.
Q: What is UV-Speed?
A: UV stands for Ultraviolence, which is the hardest difficulty not counting nightmare, and also most commonly used for speedrunning. Speed (aka "any%" for other games) is the category where the objective is to finish the level as quickly as possible. In the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional.
There are many other categories, for example UV-Max requires 100% secrets and 100% kills when possible (and also map 31-32 in a full run). Another difficulty sometimes used is Nightmare!, which is a lot more difficult and therefore not as common.
More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules
Visit the DooMed Speed Demos Archive YouTube channel for more doom speedruns: https://www.youtube.com/c/doomedspeeddemosarchiveonyoutube/
First I went all like: "Aww, they're not even killing most of them, what fun is that?", then I watched another 40 seconds and to levels later and instead my pov was this: "Bloody hell, I wanna see more of this speedy awesomeness!"
i want to speedrun doom 2, but i cant do ANY glides. its too hard. i wish there was a video tutorial with timing and angles. i even read your forum post and i still don't understand how to do it. i use zdoom and a plain doom 2 wad
Those rocket skip and sneaking through blockers, nice. There's a way to double your speed running/strafing against a wall that may help you in those spots where you have a long way to run. I found it back in the day doing pvp competitions.
hmm, both I suppose, kind of difficult to explain.. I think it starts more with knowing the time and it just kind of moves over to being done by feeling after enough practice/attempts, if that makes sense :)
I had no idea Doom 2 was this glitchy. As far as being able to glitch through key card doors and walls and such so easily. I believe they were already focusing on Quake and just getting this out there which is probably why it was basically just a huge expansion to Doom 1 and was no new tech or anything.
that is the least questionable moment. Once I had a bug - the stair hadn't got lower when all Mancubs and Arachnos were already killed, and I just strafe-ran up there from one of those lifted squares, so there was no need neither in IDCLIP nor even rocketboosting.
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